Its nonsensical because the thread is arguing about a system that is used as an abstraction for 'player resources both on and off his current person' and saying that the abstraction that could mean anything cant be used for something (which is the whole point of the abstraction so your arguing against something you can specifically do).
I mean, I do not like influence but the arguments against it in this thread are pretty terrible.
I believe the point you are missing with those arguments coming from fdgsd, Surak, and the others is that the GM has no control of the situation prior to rolling. The abstraction of Influence means the GM needs to improvise the reason or excuse after the matter. Abstraction is great most of the time. These GMs (alongside myself) are clearly stating we like to take it out of the abstract when we deem it necessary. Is that such a horrible idea?
With a framework of wealth in place, you can plan things beforehand reliably, and use it as a tool to enhance your game. More knowledge of the relative cost associations won't hurt a GM who loves abstraction so much they just roll opposing weapon skill test to resolve combats. It just gives other GM's another tool at their disposal to use.
Really this discussion can be boiled down to the pros and cons:
Pros:
- Gives relative cost values to items based on the Average.
- Hallmark of the First Edition.
- Supports low-budget campaigns and scenarios.
- Helps the GMs who don't want to or find it hard abstracting via Improvisational skills*
* Very important I feel, because I didn't start off well in my early years playing with great improvisational skills. Not having a reference often hurt me as I had to stop the game to think about it (during ADND days that is, not related to Dark Heresy)
Cons:
- More information in the core rulebook? Might be an additional page.
- Complicates the rules for GM's who want total abstraction?
- Hallmark of the First Edition.
- Adds some 'Bean Counting' if used.
I highlighted what I felt was the relevant token here, and that is some missions/investigations may literally be low-budget endeavors. Not just meaning acolytes first out of the gate, but some other overarching campaign meta, like inquisitorial rivalries stressing everyone's Influence/wealth/resources. As well, it could denote a "side" investigation, something in between investigative stages (Like when Eisenhorn went to speak with Geard about making Pontius a body but got caught up in the Lith mystery) where the PC literally have no presence, no Influence, and maybe just a few ceramic wafers in their pockets.
The point being that even if the monetary values given to items is spread out (somewhat) like this...
A cheap and minimally nutritious meal or short trip via public transit: 1/10 Throne
A battered but functional boltgun or transport lease: 500 Throne
A glitchy yet functional suit of light power armour or off-world transit via a tramp freighter: 50,000 Throne
...it provides context reference and clarity to GMs with less setting lore knowledge than us "grognards." This can only be a good thing, as it further aids GMs in properly evoking the setting dressings. Whether staging an investigation that begins within the world of high-stakes gambling that segues into unsanctioned psyker trafficking, or an investigation that begins within the mundane environment of indentured hog farmers trading choice piglets in exchange for "free medical care" lottery chits, the relative wealth of the setting is important to the the story being told, and requires the proper context by way of absolute rather than abstract monetary references.
However, I don't require and all-inclusive and exhaustive list of absolutes. And as others have said, and as has been proved possible by recent beta updates , I agree adding an additional GM-optional column to existing tables would be quite useful.