New gamer movement question

By Trooperfett, in X-Wing

Hi all. Love the game. Just started playing and I have a question on movement. I have been playing empire. When I am moving my tie fighters sometimes they go to were the x-wing is before the x-wing has a chance to move. What we have been doing is moving the x-wing his movement then then moving the tie fighter. Is that right? Or should we be using the overlap rule even though the x-wing wouldn't be there at the end of movement phase? Thanks in advance for your comments.

You should move in ascending pilot skill order.

If the X-Wing is still there, the TIE will stop short, and lose their action. Then the X-Wing will move on their turn normally (and still get an action assuming they complete their movement).

Yep, always move in order of pilot skill, lowest to highest, with ties decided by who has initiative (either the Empire, or whoever has the lower point squad). If two of your OWN pilots have the same skill, you can move them in whatever order you like, and I believe you can vary the order from turn to turn if you want. Some of my favorite Rebel squads use all ps6 or ps8 pilots, because it gives me a lot of freedom to activate them turn to turn however is best for me to avoid crashing.

and I believe you can vary the order from turn to turn if you want.

You can, you can decide what order you want to move them every turn, as long as they have the same PS.

To the Op, yes as others said you should be using the overlapping base rules in this case. That's one of the dissadvatages of a low PS having to move first.

Thanks so much for the responses!!

When you say lost is action, is that mean he cannot shot or just not use let's say the focus skill on his card for exemple?

If you overlap another ship you lose your action but you may attack in the Combat Phase, just not the ship that you are in base contact with

When you say lost is action, is that mean he cannot shot or thanks just not use let's say the focus skill on his card for exemple?

He can still attack (attacking isn't an action), but he can't attack the ship he's touching if it's in his firing arc. Actions are what you assign after moving (Focus, Evade, Barrel Roll, etc).

Focus skill, as an example. Breaks down basically like this, although definitely go re-read the section on Overlapping Bases carefully for a refresher (it comes up a lot starting out).

You measure your move and figure out your base is going to be overlapping another ship. Holding the movement template in place, you slide your ship backwards along the path of the template (so if you were turning or banking you'll be touching at an angle, not head on) until your base is just barely touching their base. Pull out the template and set the ship down.

A couple of things happen then. Your ship loses his action for that turn (someone will have to remind me as far as free actions go). No focus, no target lock, no boost, no barrel roll, etc. No marshmanship or expose or anything like that off a card you may have equipped. No R2-F2 agility bonus. No anything that says Action.

You *can* still shoot on your turn, assuming you have a shot in your fire arc, in range. You just can't shoot at the ship you are in base-to-base contact with (unless your last name contains no A, E, I, O, or Us).

You can still shoot, unless your ship is touching another ship, then you cant target the ship your touching. But, if there is another ship that you are not touching within range of your attack you can attack that ship, you just can't take any actions like focus, or barrel roll, ect, ect.

In the case of this post there would be no base to base because The TIE moved into the X-wing and stopped the movement and then the X-wing moved his movement. So from reading the posts above the TIE would stop his movement and also loose his action. The X-wing at his movement phase would be able to move and also be able to use a action. Both ships would be able to fire at a legal target.

Ahh ok yeah I missed that. If you move onto the X-Wing you lose your action, but if the X-Wing then moves off of you, he may still be a legal target on your attack if he didn't move out of your fire arc.

Free actions are still ok, just the overlapping ship loses it's own action.

Also, to clear up a common misunderstanding that I think I read into an earlier part in the thread. Keep in mind that getting the focus token or getting the evade token is the action. Spending it later is not an action. There are other ways than your own action to get a token, and spending the tokens is not at all inhibited by a overlapping maneuver.

For example; the HWK-290 with certain pilots and crew and titles can get 2 focus tokens per round, and keep them after each round. Later in the game that specific ship could have a whole pile of focus tokens. If it overlaps and loses it's action, nothing would stop it from spending out of the pool of available focus tokens from previous rounds to improve an attack and multiple defensive rolls.