Seeing that this is a dupe thread, I'll kill it (the best I can) here and continue over in the other one!
Edited by Desslok
Seeing that this is a dupe thread, I'll kill it (the best I can) here and continue over in the other one!
Edited by Desslok
abilities that remove setback die generally suck. There's another thread talking about it too.
There's another thread on this below. I think the main issue is that GMs aren't using the setback die enough. Since I am aware of one of my PCs having such a talent I am making sure I remember to add setback dice for plausible reasons so that he doesn't feel it's a waste of a talent. It's not something I need to do for every roll, but there are a lot of roleplaying reasons I can see to add setback dice to a social check (PCs are heavily armed making the merchant nervous that he's going to be robbed, NPC doesn't like droids/aliens, etc)
Edit: Also, remember being able to remove setback dice is licence for your PC to go wild. Something that, by its very nature a GM might decide warrants a setback die for the PC saying it or suggesting it, can be ignored by that PC.
Edit: Here's a link to the other thread:
Edited by IceBearPlease see this thread on the exact same issue: http://community.fantasyflightgames.com/index.php?/topic/89629-issue-with-talents-removing-setback-dice/
It sounds like your GM is not adding setback and boost dice correctly.If your GM is raising the difficulty due to adverse conditions rather than adding setback dice you might ask politely to discuss it after the game and remind him/her that the difficulty dice are supposed to reflect the base difficulty and that adverse conditions are supposed to be reflected through setback dice.