Manticores?

By venkelos, in Only War

So, I openly confess they might be a bit unnecessary in Only War, but has anyone tried to tackle stats for the Manticore, that they might be willing to share? For whatever reason, it is one of my favorite Guard tanks, and I'd love to know what to have it do, should it become useful.

I accept that the vehicle is effectively a Chimera, with some of its guns, and its "people storage" eaten up by the Storm Eagle rack turret, but what kind of write up should the Storm Eagle rockets get? I was considering something like:

Turret-mounted Manticore Rocket Launcher (1,750m; S/-/-; 4d10+20 X; Pen 6; Clip 4; Reload special*; Blast [15], Concussive [3])

*Manticores can only be reloaded by a team of tech-priests and their servitors, wherein each rocket requires 2 full turns to affix and arm.

I still don't know how to figure up the barrage of the rocket's numerous warheads, as they separate in the air. Any ideas on this as a whole would be great. Maybe then I'll look at the Deathstrike, just for no reason at all. ;)

same hull profile of a chimera but instead of a turret give it 4 hunter killer missiles.

For the Manticore Rocket Launcher I would use (7,500m; S/–/–; 4d10+10 X; Pen 10; Clip 1; Reload 'I don't know, not in combat'; Blast [20], Concussive [4], Indirect [4])

Based it on a Earthshaker

Increased its range to give it a max range of 30km and further range than a Earthshaker

Penetration increased by 2 points. In TT Manticore has better AP than Earthshaker

Reload shouldn't be doable in combat

Concussive increased by 1 as Rockets are known for concussive affects

Indirect lowered by 1 as Manticores are guided munitions

After checking my latest IG codex the original posters stats do fit the Storm Eagle Rockets but I would change the rate of fire to -/3/- or -/-/3.

Edited by Tygre

For the Manticore Rocket Launcher I would use (7,500m; S/–/–; 4d10+10 X; Pen 10; Clip 1; Reload 'I don't know, not in combat'; Blast [20], Concussive [4], Indirect [4])

Based it on a Earthshaker

Increased its range to give it a max range of 30km and further range than a Earthshaker

Penetration increased by 2 points. In TT Manticore has better AP than Earthshaker

Reload shouldn't be doable in combat

Concussive increased by 1 as Rockets are known for concussive affects

Indirect lowered by 1 as Manticores are guided munitions

After checking my latest IG codex the original posters stats do fit the Storm Eagle Rockets but I would change the rate of fire to -/3/- or -/-/3.

My little problems: the SER's have less pen and range than an earthshkaer, so increasing that Pen and range seems counter-intuitive. As for indirect fire, I guess I didn't know it had that. I suppose the minimum TT range should've said something to me, but I overlooked it.

Turret-mounted Manticore Rocket Launcher (1,750m; S/-/-; 4d10+10 X; Pen 6; Clip 4; Reload special*; Barrage [d3]**, Blast [15], Concussive [4], Indirect [4])

*Manticores can only be reloaded by a team of tech-priests and their servitors, wherein each rocket requires 2 full turns to affix and arm. Under any but the worst of circumstances, this is rarely done during combat.

** When a Barrage weapon is fired, it is treated as if multiple versions were launched. Roll to see how many total attacks occur, and treat each one separately.

I think that barrage rule could work, though it might be a little much.

My stats came from remembering the old Manticore stats. Pre Storm Eagle Rockets in the last IG codex it was Str 9 AP 2 with a 300" range. Hence the better AP and Range.

I'd rather a fixed amount for the Cluster effect. Too me it does not make sense to have a variable payload inside, Hence why I suggested a rate of fire of 3.

An idea that I just had is instead of working out the cluster payload seperately make it intergral with size of the blast. Like give it Blast (50).

So Storm Eagle Rockets would be

(1,750m; 4d10+20 X; Pen 6; Clip 4; Reload special*; Blast [50], Concussive [3], Indirect [5])

*Not in combat. (I would estimate it would take at least 6+ full actions)

And the more traditional Manticore missiles would be

(7,500m; 4d10+10 X; Pen 10; Clip 1; Reload special*; Blast [20], Concussive [4], Indirect [4])

*Not in combat. (I would estimate it would take at least 6+ full actions)

For the Manticore missile launcher (S/2/4; Clip 4; Reload Special*)

I'd expect the crew to be able to reload it themselves, but like real life rocket artillery it is not quick. That is why they are not used for sustained bombardments but short very heavy bombardments.

For the cluster effect, why not use the Scatter type? Just suggesting it because it's an existing rule - everyone in the blast is affected by the Degrees of Success of the Operate/BS (however you do vehicle ordnance checks!) as if they had been at point blank range.