Hi,
So I ran my group through the beginner adventures so they could get a feel for the system and now they have created their own characters and for their first adventure I'm taking the easy route of just running the adventure in the back of the core book. Reading through it I see that they should have possession of a YV-666 Medium Freighter (missing it's main hyperspace drive, but still has it's backup drive) once they defeat the smugglers/pirates. Knowing them, and the fact they have two characters with the Pilot skill, they are going to want to fly it back and either keep it or sell it. So, thoughts on what it's stats (and price tag) would be for Edge of the Empire (skimmed the book but didn't see it - probably just missed it) and ideas on how to prevent them from flying it out (this early in the campaign I don't want them to have a ton of cash). I suppose I could have it more damaged than it is so it is unflyable, but I suspect my group would just try to take out a loan for parts, fix it up and sell it back to pay off the debt and have some profit (I know someone else could find it in the meantime). Anyway, I am sure this has come up in other groups and wanted ideas.