after reading another player's topic today on how easy assault on osgilliath can be by picking certain locations (which i agree with) it makes me think that in addition to nightmare and easy mode, ffg are perhaps putting these choices in to make a quest have an inbuilt difficulty scale, where one can choose how hard they want to make it for themselves
this probably seems obvious when you think about it, however whether this is intentional or not is perhaps harder to decide.
for instance if the osgilliath choices were just meant to offer replayability and customisation, why have such extremes in potential choice?
at one end you have the choices such as hardarim phalanx and the locations which can be manipulated to be explored in 1 turn, and at the other end you have tougher enemies and immune locations
this makes me think that ffg are perhaps pushing for more choices within quests that allows players to scale their quests to thier liking....so when someone says a quest is too easy, then perhaps this is just one end of the scale, it can of course be made more difficult by choosing more difficult
....so is this a good thing? well, partly i think its a great idea (if im correct of course) as it allows players to scale their quests
however i also think it is 1. not needed due to easy mode coming and 2. it perhaps makes many players feel like they should pick the easiest option as that is the best way to win a quest, which is the play style for many players
thoughts?
rich