Armored Spacesuits?

By Sturn, in Star Wars: Edge of the Empire RPG

Has Armored Spacesuits been discussed someplace yet?

I had a player create a scoundrel asteroid miner character. He sunk credits into Armored Clothing 1,000. Since he was a space miner, he also purchased a 100 credit Space Suit. He enevitably asked if his Space Suit could be armored while we discussed it made sense for a space suit to have armor for those working in hazardous environments.

In the RAW you can purchase the Vacuum Sealed attachment for 1,000 credits. It allows operation in space for 10 minutes. Not a very long space walk. It can only be applied to Heavy Battle Armor or Laminate.

Adding an oxygen tank backpack to my gear list can easily correct the 10 minute limitation. This could be something we are going to see in the explorer's supplement coming up?

What about adding padding or some other sort of armor plating to your Space Suit? How would you handle this? Would you allow it at all? Heck, even Heavy Clothing adds 1 point of Soak, why couldn't you obtain a Heavy Space Suit with 1 Soak?

Before this topic came up, I had already made my 100 Credit Space Suit be considered "Armor" with 0 Defense and 0 Soak, but have 2 Hard Points in addition to it being automatically Vacuum Sealed. Thus the only change was to allow attachments like armor. I then added attachments such as Magnetic Boots and small Vac Thrusters to my list. This allowed for a player to still purchase the basic space suit, but he could also expand it into something more.

spacesuit.jpg

Perhaps add another attachment of extra padding that grants 1 Soak and can be applied to a Space Suit only? Or just simply a new Heavy Space Suit that has 1 Soak and 5 Encumbrance more at 200 credits instead of 4 encumbrance and 100 credits as the normal Space Suit? If you want something better you will have to go the expensive route of purchasing the hardened space suits (Laminate or HBA with Vacuum Sealed attachment).

Thoughts?

I believe there is a clothing item labeled something to the effect of Environment Gear? I think you pick either hot or cold, but it could also work for vaccum.

I would add that from a civilian perspective, very few people would be willing to work in an environment where conditions would require an armored spacesuit. It would be far easier and probably mitigate a lot of liability to use droids for that particular task. Also, armor in this sense would need to be purpose built, not only to protect against vaccum, but to mitigate incoming damage from a lethal source.

In my game, I would just inform the player to wear a space suit over their normal Armored clothing, an try not to get shot.

Now, for military operations, it would be perfectly acceptable to have access to such items. I'd probably combine the costs for whatever armor they wanted (1000) and howmuch the space suit cost (100?) then add in .5 base cost (550) so 1650? Oh and I'd make it R so that he'd either need to find it or "acquire" it in some other way.

Hope this helps.

I know armoured spacesuits were a thing in WEG's D6 system. If I were you I'd just take the stats from armoured clothing and apply them to a spacesuit. That should do well enough.

Droids are considered gear by most of the galaxy. (even if it is a PC) when a droid PC purchases armor it is just intigreated into their chasi.

So I would just have them pay the cost for the desired gear, armor, breathmask, etc... and call it good all wraped up in one suit.

I'm thinking an armored space suit would just be adverse environment gear that's keyed to space/vacuum rather than hot or cold environments, possibly also providing the effects of a breath mask as well.

A friend asked me about how I'd go about replicating the Rebel flight suits we see in the movies, and my thought would simply be to purchase heavy clothing and a breath mask, and just re-skin the combo as a flight suit, costing 75 credits and still needing the maneuver to get the life-support function up and going instead of it being automatic the way it'd be for armor with the Vacuum Sealed attachment.

Personally, I'd go the route others have mentioned regarding the armored clothing and/or the environment gear (possibly a combination of the two) for a "slightly more rugged" suit than the minimalistic "I can survive in space!" type suit. The lower-end suits from previous games were in this category, so I'd be all for it.

Alternatively, some suits of armor are built with the idea of surviving in a vaccuum, even for just a few minutes (Stormtrooper armor is supposedly like this, as well as Boba Fett's armor). I think it can be an add-on to a suit of armor as a modification or even just built into it normally (because it sounds like some of the heavy armor is like that from what I've read).

I've been kicking around an idea like this for Enviro-Suits (like those worn by the Ubese), and was tempted to just add the cost of the space suit to the armor cost as well as a percentage or burn a hard point to allow it to happen. Again, just my thought there.