After 3 months on the shelf with me having no inclination to play it because of missing FAQ and game balance, I might be getting the game on the table this weekend.
Here are my proposals to fix our perceived balance issues:
For the purpose of moving leads, the bottom and top of the beanstalk are also considered to be in the district that they are next to.
- We didnt like people being able to place leads literally next door. We found that camping around the bottom or top of the beanstalk a bit too good
Visiting the scene of the crime allows you to give the start player token to any player (including yourself)
- Going first can be good. It can also be very, very bad. We found in all our games that the person who went first was actually at more of a disadvantage than an advantage, so nobody ever went to the scene of the crime to take the start player, and just laughed at the player who was unlucky enough to have the start player marker and not able to do anything about it
Using a dropship to move to a restricted location, or using a card to move there when you dont have a warrant costs +2 time
- Just makes sense. The 2 time is the time spent gaining entry
At the end of the game, if there is only evidence of a single value in the strong or weak area, none is removed.
- I have played 2 games now where the strong evidence of a suspect had only multiple pieces all of the same value (I think 3 or 4) and according to the rules they are all removed. We felt this was completely stupid and made the whole murder thing even more of a random lottery.
- I'm also even considering saying that only negative values should be removed from 'Strong' and positive values removed from 'Weak'
Broadcast Square ability costs 2 time and any 2 favours and only allows you to pick up a puzzle piece from the lowest value area.
- This location is totally overpowered as it is.
Conspiracy Tokens are only worth +3 VP
- Conspiracy is the easiest way to get points, and in most of our games, people have just concentrated on this because other things arent worth the hassle.
Haas / Jinteki tokens are worth a base value of +4 VP
- In 5 games, nobody has really considered getting these tokens, even when in one game Jinteki had 3 links and was worth +6 VP (becuase the favours alone were worth 4VP, so it wasnt worth it)
Murder Specific event is resolved on the last day of week 1.
- It is counter-intuitive that it isnt resolved until day 8 and it just plays a lot better resolved at the end of the 1st week.
A player can only reveal one piece of the conspiracy through following up leads per turn (not counting any special abilities)
They could still 'dig deeper' with one lead, and then uncover the conspiracy with a second lead.
- Once we played it once, we realised that hammering the conspiracy early on was the best thing to do. As such, even in a 3 player, the conspiracy was completed by the start of week 2. With more players it would be completed by the end of week 1.
A puzzle piece that is discarded and not placed on the board is removed from the game.
Sacrificing can only be done on your turn but takes no time.