Free and easy with Careers & Homeworlds

By Baldrick, in Dark Heresy House Rules

I'm starting up my game. Both myself and the players are long term roleplayers. They are all coming up the great canon character concepts that generally fit. However some of them do not fit.

e.g. Arbitrator from a Feral world & Assasin from Schola Progenium

Now I'm quite happy to work with the players to allow these (as the principle is to have fun), will I see any problems in the future? Do other GM's allow changes like these?

Baldrick

I would allow players to chose careers outside their listed choices from their homeworld, if they present an argument convincing enough of how their character came upon that career path.

I think either of these is perfectly justified, as long as the player can pull out the right reason why.

Arbitrator from a Feral world:

I would say the home world has developed a few larger settlements, even cities, that have the need for protectors and investigators.

Assassin from Schola Progenium :

Why wouldn't the Imperium want to hand groom assassins or "special agents" if the child in their care has the appropriate traits?

Since the "feral world" background was used for the black powder civilization of "Dusk" (in IH!), I do not have much problems to use "feral world" for a "feudal" world... even if the core rules list "feudal worlds" in the lists of imperial (if I remember correctly!).

Anyway, I normaly re-think the traits coming with them. For example the "primitive" trait as given isn´t making to much sense in the "social behavior" department if it is to represent a european feudal system of the late middle ages.

Most of the time, I would replace "rites of initiation" with one of the imperial "goodie-traits" and take the "social situation" out of "primitive" and add "superstitious" (-10 on all fear test that involve "strange things" like unknown machines and the like... adding a Fear-1 trait to machine-monsters that do not have fear traits (like combat servitors).

Talking about other restrictions (like the dreaded "no adepts from a hive world!") I simply forget about them alltogether...while I still refrain myself from allowing Tech-Priests from feudal/feral worlds.

Gregorius21778 said:

Talking about other restrictions (like the dreaded "no adepts from a hive world!") I simply forget about them alltogether...while I still refrain myself from allowing Tech-Priests from feudal/feral worlds.

Hmm, i can´t see too big a problem. Even during the middleage there were very clerver people around. and Maybe someday one of this persons gets spottet by someone who things that he can have quite a future. Ships must come to take the tithes from even feral worlds (at least, if there is a thithe) and this young lad could feel himself attracted to this strange machines. (take away primitive and give him something other that hurts ;) )