I am still not convinced that this ruling is logical, but be it as it be. I'm going to send my example to FFG and I'm anxious to see their explanation.
Leptokurt, it would be interesting you submit the "loop" you mentioned above. However, I had some thoughts about it: the Responses here are optional. So if there is a loop, it is only a matter of choice. Breaking the loop is just deciding not to do it (and play "A Test of Will" all over again). The only infinite loop problem would arise only if they both had a Forced effect.
Now such kind of games have infinite loops sometimes that break the game. And it happend in the past with LOTR:
-
: that one is a voluntary one that gave infinite resources. It is a voluntary one, and was fixed by errata'ing Beravor.
- Thalin passive effect also was errata'ed because - in part - of an infinite loop with the Surge effect on the Eastern Crows. So making the Thalin effect prior to Surge solved the issue. A lot of players from MTG were puzzled, because of the stack system. In LOTR, there is no stack, and effects are queued instead, with priorities.
If what you say is an infinite loop, it can be fixed at two levels:
- Simply by errata'ing the cards responsible for it. It is a straightforward and easy way, but indeed not a global solution
- Changing or rather precising the rules about timings to prevent loops. This is probably the best solution, although it may be difficult to anticipate all situations and cards, especially those that bend rules with the Golden Rule.
Regarding Caleb, do not forget he is not the only one to decide on rules. He has a team with him that playtest a lot, and he has already reverted rules in the past (e.g. attaching cards to Locations that cannot be targets of player effects).
I really think that what we need is a refined turn sequence, which would help squash these interpretations, especially at trigger points.