Something I always missed in the WH40k roleplaying games, was a rule for sneak attacks.
The closest rule for this was the accurate-damage bonus up to 2d10 (1d10 per 2 DoS), which now also disappeared.
As SNiper Weapons have been upgraded to portray their function without a bonus of this high number, I still feel a certain lack for the assassins in the groups.
For melee sneak attacks currently the target would just be "surprised", which effectively gives it a lower initiative (if lucky) and maybe no possibility to evade.
No benefit for damage. No benefit to hit (even if attacking into the back).
There are 2 instances that I would cover with additional rules:
1.) Sniper ranged attacks:
> should be tied to the accurate trait and to the Called Shot Actions and give a damage bonus of some sorts, preferably connected to DoS
2.) Stealth-move into an enemies back & try to make a sneak attack / slit his throat / push a dagger in his heart from behind / whatever
> give a bonus for attacking in the back of +20
> give a bonus on damage for called shots
--> both instances could be solved by:
> giving a general bonus on called shots if done in melee on a surprised target or with a ranged accurate weapon
> give a bonus on the attack if the target is surprised and attacked in the back
What is your oppinion here ?
Any other wannabe-assassins ? ;D