Spray, at the moment, is a boring, slightly overpowered mechanic.
All characters in the weapon’s path, a cone-shaped area extending in a 30-degree from the firer out to the weapon’s range, each count as being stuck by a separate attack with the degrees of success from the attack test.
A success hits EVERYONE in the area? I think that's a bit much. Shouldn't it be based on DoS? Changing it to "for each DoS scored on the test, one enemy within the area of effect counts as being struck by an attack" would make a lot more sense, I think.
Thoughts?