To be brief, after playing a few quick games and reading the rules over and over, I arrived these conclusions (among others):
- It makes little sense to cover resistance to psychic attacks with the Evasion skill. A good swordsman who parries blows with ease is hardly expected to ward himself against Warp attacks.
- Currently, there are many circumstances in which a player will be called to test Toughness to resist poisons, toxins, pain, drugs, etc. instead of testing on a skill. In DH1, I used to houserule the mandate of the Carouse skill, transforming it in a general resistance skill.
A Fortitude skill would include both these concepts. Fortitude (T) would be used against diseases, poisons, etc. while Fortitude (W) would effectively function as a Deny the Witch.