Hey folks,
So I was thinking about the Garvin/Kyle focus factory combo and how best to build a squad out of it. I think I've found something but I was curious what people thought. Here is what I have:
Kyle Katarn 32pts
HWK 290 (21)
Recon Specialist (3)
Moldy Crow (3)
Blaster Turret (4)
Determination (1)
Garvin Dreis 33pts
x-wing (26)
r2 astromech (1)
expert handling (2)
proton torpedo (4)
Ibtisam 35pts
b-wing (28)
engine upgrade (4)
Push the Limitis (3)
Ok so I'm sure people understand the interactions of Kyle (and all of his equipment) and Garvin so I won't go into it too much but going pilot by pilot:
Kyle is built to generate and camp focus and will pass it of most often to Garvin. Determination is in to help prevent the chain from being disrupted, and the blaster turret is to help give Kyle punch in the game. I feel like his role is pretty simple and straight forward.
Garvin is in the list to chain the focus. Aside from that I decided I want to try to increase his manoeuvrability so I threw on EH for he barrel roll and an r2 to deal with the stress. The torp is in the list mostly because I had points left over, but it shouldn't be hard for Garven to shoot the torp with a focus and a TL so he will basically get one 5 die marksmanship shot.
Finally Ibtisam. I am loving her, I ran her once with the current load out and fell hard. Basically she is just the other end of the chain. She has a wide range of possible movements that allow her to get in close for big hits, and with ptl and the chain she will be able to have a focus and activate 2 other actions when I want/need. I think this gives her a lot of potential.
For the squad as a whole the base synergy is obvious and simple, but it chains up as far as 5 range (between kyle rng 3 and Garvin rng 2) which means the squad really isn't chained together that much leaving them mostly free to manoeuvre. There is a reasonable amount of damage that can be put out in this list and with the action efficiency I should be making the most of my dice. The pilots are all PS 6 which means I can always fly in the order I need/want which is nice.
The only real main concern to me is the lists staying power. I have 2 agi 2 ships and an agi 1 ship with 10 hull and 8 shields between them. I'll need to be eating targets fast to help this list stay alive. As a counter to this though I feel that when thinking about loosing any 1 pilot none will be a crucial loss. Kyle is obviously the worst because I loose the most action efficiency as a result but his ability to continual camp focus will help keep him alive and I would still have my 2 most offensive ships on the table. If I loose Garvin a gun has been lost and this is the smallest hurdle I can face. If I loose ibtisam my focus chain becomes more efficient as Kyle will keep getting his focus back allowing him to build his camp more easily. If I get down to any 1 ship left then they are for the most part reasonably self sufficient.
Over all I am really raring to give this list a try. I definitely think there is room to tweak but I am unsure what goes in and what comes out at this point. I'm curious to hear what people think this list could use.
Thanks!