Hey guys, this would be my first battle report, so I hope I get the etiquette right.
I was introducing a gamer to XWM today, and let him pick which side. He chose Rebel, so I went with Imperial. When I play Imperial, I usually favor the TIE Swarm, because I like filling the battlefield with as many guns as I possibly can. This can bite me when I go up against enemies like Wedge, but I find that if I eliminate the powerhouses first I can usually mop up the rest later. This proved to be the case in this battle.
For my squadron, I created the following list:
Turr Phenner + Squad Leader - 27 points
Backstabber - 16 points
Black Squadron Pilot + Push The Limit - 17 points
Black Squadron Pilot - 14 points
Black Squadron Pilot - 14 points
Academy Pilot - 12 points
Total: 100 points
The force I was up against:
Outer Rim Smuggler - 27 points
Rookie Pilot - 21 points
Red Squadron Pilot + Proton Torpedoes - 27 points
Grey Squadron Pilot + Ion Cannon Turret - 20 points
Total: 95
I had a feeling I would out-match him due to his inexperience and the lack of pilot upgrades, but I explained the benefits of all the types of cards (not individual, but rather "classes" like Modifications, Astromechs, etc.) so I feel like I gave him a fighting chance here.
The battle began with the standard "rush". I put my Black Squadron Pilots and Academy Pilot in front of Backstabber and Turr, then moved them ahead while I let the two heavies lag behind. This created a nice screen. No shots were fired, because we were still mostly out of range.
In the first big brawl, Turr got a good solid hit on the YT-1300, removing two shields, and Backstabber got in some action on the Red Squadron Pilot. I would have gone after the freighter, but for two things: I wanted to give him a sporting chance rather than gang up on a newbie, and the X-wing was in the right position for Backstabber's pilot ability to kick in. Right after that however I suffered major damage to Turr and a single damage to Backstabber.
Both of the heavy hitters were destroyed in the next turn thanks to some pretty good rolls, but in later turns it was clear I was going to win. I didn't let him on to that, but I figured that even with my two best pilots gone, if I could get rid of the YT-1300 and at least one X-wing, I would be golden.
So I concentrated fire on the freighter and blew it apart a couple rounds later, then in the next round I destroyed the Rookie Pilot. After this he tried to use Proton Torpedoes on me, but they failed miserably.
Then it was time for the killing blow. At this point most of my TIEs were in a nice little box, having swooped in and gotten close to the YT-1300, and the Y-wing was flying right toward them. Three of the TIEs were pointing at the Y-wing, but one was just off enough to not be able to hit him. He was able to hit the X-wing though, which at this point had totally lost shields and had one damage. One lucky roll later and he was scrap metal, then the Y-wing lost all but onw hit point.
I had to split up my force to avoid damaging them further due to collisions, or else I would have kept them in formation. But with almost all his attack force destroyed, I had no reason to do that anyway. The last round was rather exciting, but ultimately futile for the Rebel. He got in a good shot on my Academy Pilot, who had two damage cards on him, and destroyed him with the Ion turret, but the remaining TIEs swooped in and finished him off.
Results:
Rebels - total loss
Imperials - 1x TIE Interceptor lost, 2x TIE Fighter lost.
I regretted putting PTL on the TIE Fighter initially, but after playing a few rounds with it I found it came in handy many, many times. Nearly every other round I was able to get in an extra Evade token to go with my Focus, then clear the stress token the next round. Turr's Squad Leader would have gone great with the TIEs, had I not lost him early in the game, but I feel like it was a good idea anyway to equip him thusly.
What do you guys think? Good squad build? I'm still experimenting with squadrons and such, so I admit this may not have been the smartest strategy, but it seemed to work well for me against a newbie.