The uses of the HWK-290 and general HWK-290 discussion

By KCDodger, in X-Wing

I was trying to create a list to take advantage of Roark Garnets pilot ability, it went like this;

Roark +Moldy Crow +Blaster Turret +Recon Specialist

Green SQN Pilot +Swarm Tactics +Cluster Missiles

Green SQN Pilot +Swarm Tactics +Cluster Missiles

Prototype Pilot +Cluster Missiles

Thoughts?

I see a few fleet combos that y'all appear to have missed.

First off, Jan Ors practically REQUIRES Nien Nunb. She's also delicious alongside Heavy Laser B-Wings, Wedge Antilles, and/or Ten Nunb.

Secondly, if everyone else in the fleet has Swarm Tactics, then Roark Garnett gets patently ridiculous. Why settle for one ship when you can have all of them as level 12s?

Thirdly, you can have Kyle Katarn (with Blaster Turret, Moldy Crow, and Recon Specialist) alongside Garven Dreis AND "Dutch" Vander. Think on that for a moment.

Fourthly, you can run a fleet of 5 Rebel Operatives, each with a Blaster Turret. This has a surprising amount of facepunch, and is comparable to 2 YT-1300s!

That IS a lot of facepunch. I should try that.

It's not as good as you'd think. Sure it's three dice with a 360 arc per ship but you will rarely have a target lock and you will never be able to use focus for modifying attack and defense since it's needed to even attempt an attack. Having an operative or two with Blaster turret as a gunship(s) is useful but having five is crippling overspecialization.

All the other points are true though.

I'm considering:

HWK-290, Jan

Nien nunb

Engine upgrade

Daredevil

Ion turret

flying along with Wedge and Biggs,

EU should let me exploit the DD, and pop out some unexpected manuevers, as well as keeping up with the X-wings, while Nien should help shed stress, and the ion cannon can do some damage, as well as disrupt enemy movements without requiring focus to keep it blasting.

I'm considering:

HWK-290, Jan

Nien nunb

Engine upgrade

Daredevil

Ion turret

flying along with Wedge and Biggs,

EU should let me exploit the DD, and pop out some unexpected manuevers, as well as keeping up with the X-wings, while Nien should help shed stress, and the ion cannon can do some damage, as well as disrupt enemy movements without requiring focus to keep it blasting.

Looks fairly solid, I'm personally hesitant to put anything that might generate stress on Jan but if she really needs to get out of that arc daredevil might come in handy.

I'm considering:

HWK-290, Jan

Nien nunb

Engine upgrade

Daredevil

Ion turret

flying along with Wedge and Biggs,

EU should let me exploit the DD, and pop out some unexpected manuevers, as well as keeping up with the X-wings, while Nien should help shed stress, and the ion cannon can do some damage, as well as disrupt enemy movements without requiring focus to keep it blasting.

Looks fairly solid, I'm personally hesitant to put anything that might generate stress on Jan but if she really needs to get out of that arc daredevil might come in handy.

Daredevil wouldn't be as good for Jan as Expert Handling would be. It's SuperBoost vs Boost + Barrel Roll (and lose a Target Lock in the process, and costs 1 point less).

I'm considering:

HWK-290, Jan

Nien nunb

Engine upgrade

Daredevil

Ion turret

flying along with Wedge and Biggs,

EU should let me exploit the DD, and pop out some unexpected manuevers, as well as keeping up with the X-wings, while Nien should help shed stress, and the ion cannon can do some damage, as well as disrupt enemy movements without requiring focus to keep it blasting.

Looks fairly solid, I'm personally hesitant to put anything that might generate stress on Jan but if she really needs to get out of that arc daredevil might come in handy.

Daredevil wouldn't be as good for Jan as Expert Handling would be. It's SuperBoost vs Boost + Barrel Roll (and lose a Target Lock in the process, and costs 1 point less).

You have a point there.. I'm stuck with a stress token either way I go, and the turret takes some of the advantage out of the superboost.

Edited by Gazerfoxie

R2 does change the white Daredevil maneuver to green. That green Daredevil maneuver would remove a stress marker (prior to receiving one) if someone with stress were able to perform the action. No pilot currently released can pull this off, though.

BTW: If you could combine Daredevil with R2 and R2-D2 the action would restore a shield!

Uhhhh Tycho would like to have a word with you.....

R2 does change the white Daredevil maneuver to green. That green Daredevil maneuver would remove a stress marker (prior to receiving one) if someone with stress were able to perform the action. No pilot currently released can pull this off, though.

BTW: If you could combine Daredevil with R2 and R2-D2 the action would restore a shield!

Uhhhh Tycho would like to have a word with you.....

My league has house-ruled an RPG into existence, which among other things will let Tycho pilot an X-Wing. It's a pity no ship yet has 2 Droid slots, though.

R2 does change the white Daredevil maneuver to green. That green Daredevil maneuver would remove a stress marker (prior to receiving one) if someone with stress were able to perform the action. No pilot currently released can pull this off, though.

BTW: If you could combine Daredevil with R2 and R2-D2 the action would restore a shield!

Uhhhh Tycho would like to have a word with you.....

He can perform the action but can't have an r2 to turn the white maneuver green.

What I've been experimenting with:

Lando Calrissian with Nien Numb, Millennium Falcon title card

Dutch Vander with Blaster Turret

Kyle Katarn with Recon Specialist and Blaster Turret.

Each turn, Dutch target locks, passes one to Lando. Kyle Focuses, gets two from Recon Spec., and gives one to Dutch. Lando makes a green maneuver and Focuses or Evades (depending on the situation) and allows Kyle to Target Lock.

So all three get a Focus and a Target Lock each turn, with 360 firing arcs on each. The real beauty of it is that if one goes down, the remaining two can keep right on boosting the other.

Nice Squad, but isnt that 101 points? I'd probably drop Numb, I know he gives more greens, but only when moving quickly, and with this squad I think speed isnt gonna be a need.

Yeah, I realized after I'd posted it that the blaster turret on Dutch was four points instead of three. I got it right on Kyle, but whiffed it on Dutch. Not sure how I did that.

Yeah, I realized after I'd posted it that the blaster turret on Dutch was four points instead of three. I got it right on Kyle, but whiffed it on Dutch. Not sure how I did that.

Ditching the second blaster turret, you could purchase the Moldy Crow title on Kyle... or you could go with Garven Dreis instead of Kyle.

I think you're missing one of my favorites. Jake Farrell in his A-wing. whenever he receives a focus, he can then perform a boost or barrel roll. SO-he can receive a focus for his action, boost/barrel roll, then AGAIN at the beginning of combat phase. This lets you put him where you want him, and he'll have two focus actions-one for attack and one for defense. Slap an Outmaneuver on him and you're dishing it out pretty well.

NECRO ALERT

What about this?

=========================

HWK-290: Jan Ors (25 + 14)

+ Veteran Instincts (1)

+ Autoblaster Turret (2)

+ Chewbacca (4)

+ Moldy Crow (3)

+ Engine Upgrade (4)

YT-2400: Dash Rendar (36 + 25)

+ Push the Limit (3)

+ Proton Rockets (3)

+ Heavy Laser Cannon (7)

+ Kyle Katarn (3)

+ Outrider (5)

+ Engine Upgrade (4)

Trade kyle for recon and Push for Lone wolf

I like the HWK... It works wonders with the blaster turret. With the blaster turret costing a focus token to shoot it can be tricky to boost it's roll. Lots of people throw them on Y-wings but honestly when it comes to a Y I think it's primary attack with a focus is possibly as good if not better than the blaster turret after the focus has been spent to shoot it unless you have additional boosts to throw it's way.

Throw a blaster turret on a HWK on the other hand... Now you can take recon specialist and get two focus tokens. Throw on PTL and now you can take a stress to get 2 focus tokens and a target lock. So when you go to fire that blaster turret you are going to spend your focus to fire the turret and have both a focus and TL to boost it with. Considering using a focus and TL together gives each die about a 93.75% chance of giving you at least a hit with a small chance for a crit instead... Granted the ship's maneuvering options are weak and even weaker stressed, but a 360° 3 attack range 1-2 turret with both a focus and TL to boost... without any outside assistance... That is a strong gun. And unlike the Y it gets 2 agility so if your opponent attacks from outside your turret's range you get to roll 3 dice and possibly boost them with the focus if needed.

Edited by Chris R

Moldy Crow that HWK with that Intelligence Agent(?) to take double focus every turn that doesn't get discarded at the start of the next turn.

I think you're missing one of my favorites. Jake Farrell in his A-wing. whenever he receives a focus, he can then perform a boost or barrel roll. SO-he can receive a focus for his action, boost/barrel roll, then AGAIN at the beginning of combat phase. This lets you put him where you want him, and he'll have two focus actions-one for attack and one for defense. Slap an Outmaneuver on him and you're dishing it out pretty well.

At the time this thread started, jake was not yet an embryo in the mind of the great Alex Davy.

I think you're missing one of my favorites. Jake Farrell in his A-wing. whenever he receives a focus, he can then perform a boost or barrel roll. SO-he can receive a focus for his action, boost/barrel roll, then AGAIN at the beginning of combat phase. This lets you put him where you want him, and he'll have two focus actions-one for attack and one for defense. Slap an Outmaneuver on him and you're dishing it out pretty well.

NECRO ALERT

I think you're missing one of my favorites. Jake Farrell in his A-wing. whenever he receives a focus, he can then perform a boost or barrel roll. SO-he can receive a focus for his action, boost/barrel roll, then AGAIN at the beginning of combat phase. This lets you put him where you want him, and he'll have two focus actions-one for attack and one for defense. Slap an Outmaneuver on him and you're dishing it out pretty well.

At the time this thread started, jake was not yet an embryo in the mind of the great Alex Davy.

Yeah a necro. However I think there are some HWK threads between this and today. Especially with the Wave 6 conversions.

I think you're missing one of my favorites. Jake Farrell in his A-wing. whenever he receives a focus, he can then perform a boost or barrel roll. SO-he can receive a focus for his action, boost/barrel roll, then AGAIN at the beginning of combat phase. This lets you put him where you want him, and he'll have two focus actions-one for attack and one for defense. Slap an Outmaneuver on him and you're dishing it out pretty well.

At the time this thread started, jake was not yet an embryo in the mind of the great Alex Davy.

Probably worth adding to the necro to add that with the new Twin Laser Turrets from wave 7 the Hwk will gain another offensive option. More expensive than the Ion (6) but longer range (range 2-3). Can only deliver 2 hits in total, due to the mechanics of the turret (as spoiled). Its still better average damage than the Ion and probably the Blaster turrets and could be pretty useful with some of the Hwks pilots.

I think you're missing one of my favorites. Jake Farrell in his A-wing. whenever he receives a focus, he can then perform a boost or barrel roll. SO-he can receive a focus for his action, boost/barrel roll, then AGAIN at the beginning of combat phase. This lets you put him where you want him, and he'll have two focus actions-one for attack and one for defense. Slap an Outmaneuver on him and you're dishing it out pretty well.

What?? Who is this Jake Farrell guy? I just stepped off the time machine I used to jump nearly a year and a half into the future (present) and there is no Jake Farrell from where I came from. While we are at it what is this Outmaneuver you speak off?

I am not so anti-necromancy that I refuse an old thread coming back when what it was discussing is relevant. However calling someone out for 'missing' something that wasn't even around when the post was made is in very bad taste and generally why necro-posting is unpopular.