As a novice player with only half a dozen games under my belt, I've noticed that in our (novice) group certain aspects of the game are more or less neglected. If you have any thoughts on any of the below, please share them. In general, our approach is simply to go around the board to collect clue tokens to go for a sealing victory. We play with just the base game.
Allies: People are reluctant to go for these deliberately, as the benefits of allies seem too specialised. Is there something we've missed?
Spells: It tends to be easier to prioritise fight than to deal with spells, and since they are dealt out randomly they often land on people for whom they are not worth the cost.
Shopping: Is it worth spending several turns sifting through the stock of shops? If so, which shops are worthwhile, and what items do people normally look for?
Blessing: This one is used, but I was wondering how early in the game people normally try to get themselves blessed. Do you try to do it at the beginning (where gate/monster trophies could instead be used for clue tokens) or later on (when the blessing will then have less of an impact on the game).
Location special abilities: We use the science building a lot, but things like the docks are almost never used. What are people's favourite location abilities?
Closing the gates victory: We invariably go for sealing six gates. Does anyone just close gates, and for what reason would you adopt this strategy?
In general, how many of the games' neglected aspects are addressed by expansions? I have only played with CotDP so far, but it looks as if at least DH and KiY would get the Terror Track actually to make a difference.
That said, we hardly ever go there.