I may be alone with this urge, but I feel the need of going on a crusade for the return of the range modifiers.
Some guys here on the forum argue with a good effect of simplification, and, while I tend to agree that a smooth fight is a good fight, I really cannot sell to my players that the range modifiers disappear.
Not without having fought for them till the last.
Without range modifiers, you have ridiculous situations, where a target at max. Range is as easy to hit as one directly in front of you.
If the one in front of you is small, it is even harder to hit, than the regular target at max. Range (?!?!?!).
I am not talking about an exact mathematical approach here - but the system as was, was quite easy and good - I would adopt it to the new range system with % of the given max. range:
> Point Blank: 3m (+20 is enough)
> SHort: Up to 25% of max Range (+10)
> Normal: 25%-75% of max. Range
> Far: 75%+ (-10)
> Extreme: Up to 25% above Max. Range
Change Marksman, that it improves range of the weapon without penalty, let a telescopic sight improve the range category and everything is fine.