Space combat: fighting multicrew ship

By Diggles, in Star Wars: Edge of the Empire RPG

I havent found any section in the book that really deals with how to handle combat vs an enemy ship that has multiple crewman; for instance the Lamba shuttle & Skipray.

The scenario I ran was the group was trying to disable an Imperial shuttle that had a VIP on board before it could get to hyperspace.

PCS: YT-1300 pilot & co-pilot & 2 Z-95's

IMPS: Lamba Shuttle & 2 Wings of Tie* (2 groups of 2 minions)

I basically made every crew member of the shuttle a rival and gave them GYY in their primary specialty skill and GY in a secondary skill. I also let them assist each other (bonus die)on certain abilities if it made sense.

Pilot: pilot (space), gunnery

Co-pilot: pilot (space), computers

Navigator: astrogation, computers

Gunner: gunnery, perception

Com Ops: perception, vigilance

Engineer: Mechanics, discipline

It was pretty fun because I could really strategize the order that they would go in to take maximum effect that there were more enemies on the board than PC's.

Does anyone know of any mention of how to handle this in the book? If so, please cite/reference.
How have you or how would you handle it?

ENDING: The round the shuttle was going to hyper out, the Z-95 pilot that had been getting torn to bits rolled a T & D on his turn. So we talked it out that he rammed the shuttle from behind, taking out their engines but also disabling his navigation system...so he was dead in the water. Was really a ton of fun and very cinematic!

*I've been calling minion group of Tie's 'wings', what should they be called?

Edited by Diggles

*I've been calling minion group of Tie's 'wings', what should they be called?

Depends on the group size, the extent of the narrator or characters' military knowledge (i.e. if one of the characters is former military and familiar enough with Imperial fighter doctrine/organization to advise the other characters based on that knowledge) and, if you want to be formal about it, whether the TIEs are all from the same unit, but if you're looking at no more than four TIEs encountered at once I'd use the terms "element" or "flight", since even mercenary and pirate groups could field that many fighters at once.

Formally speaking, the fighter unit organizations in the Star Wars Expanded Universe tend to have two fighters to a flight element (or wingpair), two elements (four fighters) to a flight, three flights (twelve fighters) to a squadron, three squadrons (thirty-six fighters) to what the Imperial Navy would call a group but the Alliance would call a wing (WEG Rebel Alliance Sourcebook, Second Edition has this term on page 58 in showing a MC80's fighter complement), and with the Imperial Navy two such fighter groups (seventy-two fighters) to an Imperial Navy fighter wing.

(The WEG Imperial Sourcebook, Second Edition had the Army having its own TIEs organized in "ground support wings" akin to Rebel "wings"/Imperial Navy "groups" with an additional flight, thus comprising ten flights of four TIEs each, forty fighters in all: a squadron of TIE/sa bombers, two squadrons of TIE/LN fighters and a flight of TIE/fc "spotter" fighters.)

Does anyone know of any mention of how to handle this in the book? If so, please cite/reference.

How have you or how would you handle it?

I think you handled it perfectly. The way I rule it is if the stats aren't very important, the ship as as much crew as is suggested in the stat block. E.g. A YT-1300 will have one pilot and one other co-pilot to man the turret etc.

However it's relevant to the plot then I'd stat out the crew members, maybe make them minions, so green dice only, while the captain may be a rival, he'd get one or two yellows. Any known adversaries would have their full stat block to work off.

I don't have the AoE Beta but this sounds like something that will be covered in it since there will likely be adventures involving capturing and boarding ships with VIPs. Anyone out there know?