I havent found any section in the book that really deals with how to handle combat vs an enemy ship that has multiple crewman; for instance the Lamba shuttle & Skipray.
The scenario I ran was the group was trying to disable an Imperial shuttle that had a VIP on board before it could get to hyperspace.
PCS: YT-1300 pilot & co-pilot & 2 Z-95's
IMPS: Lamba Shuttle & 2 Wings of Tie* (2 groups of 2 minions)
I basically made every crew member of the shuttle a rival and gave them GYY in their primary specialty skill and GY in a secondary skill. I also let them assist each other (bonus die)on certain abilities if it made sense.
Pilot: pilot (space), gunnery
Co-pilot: pilot (space), computers
Navigator: astrogation, computers
Gunner: gunnery, perception
Com Ops: perception, vigilance
Engineer: Mechanics, discipline
It was pretty fun because I could really strategize the order that they would go in to take maximum effect that there were more enemies on the board than PC's.
Does anyone know of any mention of how to handle this in the book? If so, please cite/reference.
How have you or how would you handle it?
ENDING: The round the shuttle was going to hyper out, the Z-95 pilot that had been getting torn to bits rolled a T & D on his turn. So we talked it out that he rammed the shuttle from behind, taking out their engines but also disabling his navigation system...so he was dead in the water. Was really a ton of fun and very cinematic!
*I've been calling minion group of Tie's 'wings', what should they be called?
Edited by Diggles