Agreed, it's not exactly the same thing, but the pricing does feel off to me. As I said earlier, I'm not going to change anything just yet as I haven't played the system long enough to get a feel for the relative value of the stats. I just have a feeling players will go - Hmmmm, 6000 credits for an unarmed vehicle vs 3000 for one that has a gun? Gun please. If that choice becomes the default answer, then it's not a choice and then there's something not right. If the players would rather than the more expensive, unarmed one, then that's cool. I know there will be issues driving around with an armed bike with respect to NPC reactions, but then again, it's not a restricted vehicle so they would probably argue with me that there shouldn't be.
I agree on the pricing front. I was only arguing on the restricted/non-restricted front.
