Starship equipment and operating costs!

By Desslok, in Star Wars: Edge of the Empire RPG

Of course I've come to think that the travel times are not consistent with what we see in the movies. Okay, we didn't have a lot of information to go on with the original three - but take Phantom Menace for example. Maul gets from Courscant (the inner systems) to Tatooine (the outer rim) in just a Tatooine day.

Actually, we have no real idea how long anything took to happen as the director just jumped from sequence to sequence. How long does a sandstorm last on Tatooine? Well, we don't really know, but sandstorms on Mars, a similar type of world has storms that last for weeks or months at a time.

We have no idea how far apart the worlds really are, other than some vague terms. Even if they are in setup in rings, are the worlds on the same side of the rings or the far side from each other? Writers and Directors don't really seem to care about such things when setting up their stories. That's just too much detail that interferes with the writing. Just look at shows like 24... the show supposedly occurs in real-time, yet getting across LA at most times of the day can't occur inside the span of one episode, yet they do it repeatedly throughout a season.

For another example, the hyperdrive wasn't functioning on the Falcon, yet they were looking for nearby SYSTEMS not planets in their current system to go to, yet they clearly arrived in less than a year, which is why WEG had ships equipped with backup hyperdrives that are significantly slower than the main drive.

I also like to think that taking well-established routes, like the Corellian Run, also speeds up travel time.

You can drive from Tampa, FL, to Atlanta on the back roads, or you can cruise straight up I-75. Same distance geographically, but I-75 is a lot faster way to go.

Well-established hyperspace routes are more stable astronomically and extremely efficient. They have been charted millions of times. They're clear of debris and random obstacles. You can fly off-route, but the nav computer has to do a lot more work recalculating every once in awhile and the ship will be told to fly slower to give enough time to avoid flying into stuff that may or may not be there.

By taking the Corellian Run with the Falcon's .5 hyperdrive, the trip definitely would have seemed extremely quick.

I look at it differently.

Hyperspace routes are not always faster, but they are a ton easier to use.

If you're good at astrogation and have a good ship, it might actually be faster to use alternate routes.

But it's also much more difficult and dangerous.

I have the Galaxy Guide 6: Tramp Freighters second edition but I am not finding the place were it says how many power cells each starship have or the costs for refueling it. Can any of you guys give me a page number?

I have found out why the discrepancy. The info on the costs and recharge rates you are mentioned are from the first edition version of that book. In the second edition these tables have been omited completly.

I have the second edition book (physical) and it dont have the information you guys are describing. That's what puzzled me. Then my fiance, the compulsive downloader that she is, grabed in some obscure part of the web a copy of the first edition book and there it was the tables and info you guys are talking about.

The first edition book have the code WEG40027 while the second edition book have the code WEG40095.

Just to add my two cents