I realize that Nedly does not always equal fun, especially in this case. However, I do think that since 'kingmaking' is part of the Melee competitive environment it should be the players responsibility to manage that element of the game, just like the table talk rule. Isn't it true that sometimes a player may be persuaded to attack you (or anyone) instead of attacking a weaker player or attacking the more appropriate player. There is no TO rule to minimize this effect, its just part of the game which players accept and build decks to manage.
The melee is designed to be unpredictable, but at the same time each player has an equal chance of ending up on top and therefore an equal chance of being made 'the king'. I understand the complaint about ending up 3rd or 4th when you could have had a chance to make a push if the game didn't end; but really can't that argument be made about every non-1st-place finish in a melee game. I am just saying if you wanted to push before the game ended you should have done it. I guess I am trying to advocate player responsiblity. If you lose a melee because someone was 'made king' there is no one to blame except yourself. I realize that most players are limited in their ability to see into the future (except for Bruno, that Asshai bastard), but if you are aware of your table and the power levels it seems fairly easy to figure out when a game is close to the end.
It seems strange to me to orchestrate the game to entice players to be 'honorable' when valuable points are at stake for a second place finish. What next, give players in joust extra points for NOT beating their opponent into the ground if they had the chance and chose not to?!?! I mean this would make it more fun for those players who didn't get pounded, right? Ridiculous, in a competitive joust you do everything in your power to lock your opponent down to secure victory. Why should melee be different? I would venture to guess that 9 out of 10 players would admit to either throwing the game to secure the points or a willingness to do so if they have not yet played a competitive melee; It just makes sense.
That being said, if you want to reduce the 'kingmaking' in melee, the point system may need to be revisited and revised to make a 2nd place finish no more valuable than a 3rd or 4th place finish. By doing this the win becomes the only acceptable outcome in a players mind because there is no incentive to place 2nd over 3rd etc. In my experience the final table (similar to a casual game) is a devastating battle to the bitter end simply because each player has little (or no) regard for 2nd place. Although this idea seems counter-intuitive because as a player you want to be rewarded for your performance and achievement of a 2nd or even a 3rd place finish. This point brings me full circle to the fact that 'kingmaking' is (and probably should be) part of the competitive melee environment.

, but like foxpillow I will gladly contribute those plots you have listed. I could mail them to you if you need them ahead of time for testing as well. Just let me know.
.