Here today to introduce a LS brew:
"Gone Rogue":
Let's look at the objectives first:
The heart of every LS vehicle deck is The Defense of Yavin 4. Cheating vehicles in for 1 or 2 cost less wins. That being said, this deck is designed to take maximum advantage of Attack Pattern Delta: it runs 18 vehicles that can come into play. That gives you just a little less than a coin flip each time, each turn (if you hit twice in a row). Preparation for Battle is a great utility objective early and late. Hoth Operations isn't a huge player here. Across the Anoat Sector is great when you hit your scouts.
Next, cards by cost:
Edge Battle:
Battle of Hoth and Target of Opportunity are slim here, but always useful.
0 cost:
Hoth Survival Gear: It has two pips. That's about all it ever does in this build.
1 cost:
Stand out cards:
Hidden Outpost/Tauntaun. Bank cards are good. Period.
Rogue Leader is fragile but efficient.
Astromech Droid Upgrade is broken with Rogue Three
2 cost:
Wedge Antilles: See Astromech Droid Upgrade
Snowspeeder Launch Bay: It generates a resource, and that's about all I see it being good for.
Rebel Assault: I wish we had a couple more of these is the deck. Old speeder builds had as many as 6.
Rogue Two: If, and only if, you win edge battles, this deck abuses his extra objective damage.
Sleuth Scout: No it didn't win all the GenCon events, but the card is still a work horse.
AAC-1 Speeder Tank: I have a love hate relationship with this unit. It does a lot of work, but like Guardian of Peace, it doesn't win by itself. All in all it is fine. I would rather have Red 5 or Home one, but this deck is all about 2 or less vehicles.
Snowspeeder: It dies often. Still critical to the spam attack going on here.
3 cost:
There are only FOUR cards in this pile. They are both incredible.
Red Two can end games on its own.
Rogue Three is the bane of DS.
That's it. The decks' average cost is just over 1—which is great for this kind of deck. Yes you will lose edge battles and lots of ships. You don't care; this deck is going to burn through 6 cards every turn.
Weaknesses of the deck:
Fragile ships
Several deck event cards from the Anoat pod
Edge battles
Strengths:
30 out of 50 cards are units.
Multiple ways to cheat ships into play: Defense of Yavin 4/Attack Pattern Delta
Swarms 5-7 ships fairly reliably.
This deck may evolve to play The Rebel Fleet. I wanted to push maximum vehicles to interact with Attack Pattern Delta and Rogue Two.
Happy top decks!
Edited by SirKhan