LS Decks that don't ever lose, ever.

By kingrain777, in Star Wars: The Card Game

Here today to introduce a LS brew:

"Gone Rogue":

Deck Created with CardGameDB.com Star Wars Deck Builder
Affiliation:
Total Objective Sets: (10)

Let's look at the objectives first:

The heart of every LS vehicle deck is The Defense of Yavin 4. Cheating vehicles in for 1 or 2 cost less wins. That being said, this deck is designed to take maximum advantage of Attack Pattern Delta: it runs 18 vehicles that can come into play. That gives you just a little less than a coin flip each time, each turn (if you hit twice in a row). Preparation for Battle is a great utility objective early and late. Hoth Operations isn't a huge player here. Across the Anoat Sector is great when you hit your scouts.

Next, cards by cost:

Edge Battle:

Battle of Hoth and Target of Opportunity are slim here, but always useful.

0 cost:

Hoth Survival Gear: It has two pips. That's about all it ever does in this build.

1 cost:

Stand out cards:

Hidden Outpost/Tauntaun. Bank cards are good. Period.

Rogue Leader is fragile but efficient.

Astromech Droid Upgrade is broken with Rogue Three

2 cost:

Wedge Antilles: See Astromech Droid Upgrade

Snowspeeder Launch Bay: It generates a resource, and that's about all I see it being good for.

Rebel Assault: I wish we had a couple more of these is the deck. Old speeder builds had as many as 6.

Rogue Two: If, and only if, you win edge battles, this deck abuses his extra objective damage.

Sleuth Scout: No it didn't win all the GenCon events, but the card is still a work horse.

AAC-1 Speeder Tank: I have a love hate relationship with this unit. It does a lot of work, but like Guardian of Peace, it doesn't win by itself. All in all it is fine. I would rather have Red 5 or Home one, but this deck is all about 2 or less vehicles.

Snowspeeder: It dies often. Still critical to the spam attack going on here.

3 cost:

There are only FOUR cards in this pile. They are both incredible.

Red Two can end games on its own.

Rogue Three is the bane of DS.

That's it. The decks' average cost is just over 1—which is great for this kind of deck. Yes you will lose edge battles and lots of ships. You don't care; this deck is going to burn through 6 cards every turn.

Weaknesses of the deck:

Fragile ships

Several deck event cards from the Anoat pod

Edge battles

Strengths:

30 out of 50 cards are units.

Multiple ways to cheat ships into play: Defense of Yavin 4/Attack Pattern Delta

Swarms 5-7 ships fairly reliably.

This deck may evolve to play The Rebel Fleet. I wanted to push maximum vehicles to interact with Attack Pattern Delta and Rogue Two.

Happy top decks!

Edited by SirKhan

Why hello DS deck playing Hoth objectives, I do hate how you eliminate my cool abilities....

Hoth Navy and any properly built Sith deck will beat this IMO, it is far from unbeatable.

No protector set also makes my Heat of Battles happy =).

Edited by Hida77

I have a pretty good record using this instead. Too risky to have your Hoth objectives not online so best to only run 1 non-hoth and put in Sensors for Echo Base. Huge amount if edge in this deck as well.

2x Hoth Operations

2x Attack Pattern Delta

1x Defense of Yavin 4

1x Sensors Are Placed

2x Prepare for Evacuation

2x Preparation for Battle

Further testing indicates that my Hoth Speeder build is awful. I have tested the GenCon list:

Deck Created with CardGameDB.com Star Wars Deck Builder
Affiliation:
Total Objective Sets: (10)

This isn't perfect, but it punches for a ton of damage. I don't like the the fact that the deck relies heavily on Defense of Yavin 4. Blockade Runner has impressed more and more. If you DS opponent is ready with 2 drop units, in mass, they are going to get crushed. Home One, an oldie but goldie, is still fantastic. I want to tweak the resource base to include a few more 2 resource generating objectives. This, or Falcon and Friends, seems to be the best, although WAY outclassed by most DS decks. Is it time to return to Yoda and Message from Beyond?

I have a pretty good record using this instead. Too risky to have your Hoth objectives not online so best to only run 1 non-hoth and put in Sensors for Echo Base. Huge amount if edge in this deck as well.

2x Hoth Operations

2x Attack Pattern Delta

1x Defense of Yavin 4

1x Sensors Are Placed

2x Prepare for Evacuation

2x Preparation for Battle

After playing around do you prefer this version or 1x Rebel Fleet instead of 1x Defense of Yavin 4?

I have a pretty good record using this instead. Too risky to have your Hoth objectives not online so best to only run 1 non-hoth and put in Sensors for Echo Base. Huge amount if edge in this deck as well.

2x Hoth Operations

2x Attack Pattern Delta

1x Defense of Yavin 4

1x Sensors Are Placed

2x Prepare for Evacuation

2x Preparation for Battle

After playing around do you prefer this version or 1x Rebel Fleet instead of 1x Defense of Yavin 4?

I have never been a fan of Sensor's Placed. It, like the latest Hoth spoiler, doesn't destroy DS objectives. I don't care about defending my LS objectives, or unit damage on LS. Give me blast damage or go home.

Edited by SirKhan

After playing around do you prefer this version or 1x Rebel Fleet instead of 1x Defense of Yavin 4?

I have never been a fan of Sensor's Placed. It, like the latest Hoth spoiler, doesn't destroy DS objectives. I don't care about defending my LS objectives, or unit damage on LS. Give me blast damage or go home.

In that case, I would make sure my confidence in the thread title is well-justified. If you ever lose as the LS, it's unfortunate to have destroyed LS objectives, since that's the DS tiebreaker.

Edited by MarthWMaster

After playing around do you prefer this version or 1x Rebel Fleet instead of 1x Defense of Yavin 4?

I have never been a fan of Sensor's Placed. It, like the latest Hoth spoiler, doesn't destroy DS objectives. I don't care about defending my LS objectives, or unit damage on LS. Give me blast damage or go home.

In that case, I would make sure my confidence in the thread title is well-justified. If you ever lose as the LS, it's unfortunate to have destroyed LS objectives, since that's the DS tiebreaker.

My comment was more of a general bewilderment. LS pods are too heavy on unit/pistol damage. I suppose LS decks win much too easily with multiple units equipped with blast damage.