Got my first games in with my wave 3 ships from Gen Con. I ran the following lists:
B-Wing, Heavy Laser, Fire Control System, Advanced Torp
B-Wing, Autoblaster, Proton Torp
Jan Ors, Squad Leader, Ion Cannon Turret
Played against Vader w/ Squad Leader, Concussion Missile, Tempest Squadron w/ Concussion Missile, Backstabber, 2x Academy pilots.
I wouldn't normally load up ships with that many upgrades, but I wanted to test out a bunch of the new stuff.
The low defense dice in the list hurt badly,as both missiles got through with 4 hits and no evades to even take the edge off - so the more expensive B-Wing and Jan both took heavy damage early (despite trying to keep Jan away form the action). I was able to vaporize one of the ties with a 6 dice Advanced torp mid game, but the early game 5 Dice proton torp didn't really do anything (3 blanks and 2 eyeballs). Once the furball really started, all the red maneuvers on the b-wings really started to come into play - I never really got to use target locks or focus because I was either stressed or having to barrel roll to even get a shot off.
Overall the lack of the maneuverability on the B-Wings means if you don't deal significant damage early, you're probably not going to make it up in the late game with good flying. I'll try them a bunch more, but so far I'm not that impressed.
Moving on to the imperial side, I ran this:
Tempest Squadron w/ Cluster Missile
Tempest Squadron w/ Cluster Missile
Scimitar Squadron w/ Proton Torp
Captain Jonus w/ Ptl and Homing Missile
Played against Wedge, Rookie, Prototype, Gold Squadron / Ion
Jonus and the Scimitar squadron flew behind the Tempest Squadrons. First volley of missiles took down the Rookie (homing missile + primary weapon from Tempest) and Wedge (6 hits from cluster missiles thanks to rerolls from Jonus dealt 4 damage + primary weapon from Scimitar Squadron did one damage). Later in the game, the Second Cluster missile took down the A-Wing and I never got to fire the Proton Torp from the Scimitar squadron due to targets going down so fast and the Y Wing being so close,
Overall the bomber has enough durability to get a secondary weapon off, and after that its like flying a less maneuverable Fighter. Given the first strike power of the list, I'd really like to increase the pilot skills some so I can kill lower skilled pilots before they can shoot, but the only way to really do that would be to trade the Tempest Squadrons for Gamma Squadron bombers. I only have 2 bombers at the moment and the Tempest certainly is a better dog fighter than the bomber, so I'm not sure its the best move.