PARTS
A good tub of miscellaneous bits is any tinkerers dream! With skilled hands and clever know how, any mechanically savvy individual can make use out of a seemingly useless pile of junk.
When a character attempts to modify a weapon or item attachment they're required to spend 100 credits on raw materials, although if they have a stash of parts on hand they can reduce this cost by 10 credits per unit of parts used. A unit of parts is considered to be an abstract measure of a random assortment of useful bits an pieces. A particularly skilled individual can increase the modification difficulty by +2 to increase the discount offered to 20 credits per unit of parts. Obviously a unit of parts is exhausted once it is used.
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Edited by KingNova3000