Hey guys, I've never GM'd anything before and my players have never played a RP game before and we'll be having our first game soon. There's only 2 players and a possible 3rd and they've chosen to play a tech-priest and an assassin. I'd just like to get some input on my ideas.
I am going to run the game in missions, so the inquisitor (or his lackies) will brief them and send them on their way (this will be the flavour speech at the beginning). They will be set objectives to achieve and it will be up to them how they go about it.
My first mission I have is pretty standard Sci-Fi fare but I hope it will be interesting enough and diverse enough to encourage the players. It goes like so:
"A research post on the moon of (a planet tobe named) has gone silent, the last transmission from the station consisted of frantic screams and viseral noises before being finally cut off. It has come to the attention of the ordo Xenos (the order they work for) that the station may have made an important discovery. The Inquisition needs to know. So they are sending a small team to enter the facility and discover what happened there as well as download as much data as they can from the central Data Core, the Imperial guard PDF have been asked to lock down the area but not enter the station (The inquisition don't want them burning vital research in their eagerness)"
So Primary Objective: Locate and retrieve the data from the data core.
Secondary Objective: Discover what befell the stations crew and find any survivors for questioning.
I plan on them entering a 3 level complex (1 ground level, 2 below ground level and 3 basement), completely powerless so they have to travel to the station basement to restart the generators before heading to the stations Data Core located on level 2. On their way they are free to explore other facilities and if they desire piece together the story of Station Alpha 6. The stations crew discovered some seemingly dead genestealer corpses buried in the ice, bringing them in for autopsy they began disection when 2 of them awoke and quickly over powered the scientists (I was unsure if the genestealers would be too much for the new characters so I have prepared to introduce them as weakened because of the wounds suffered from the partial disection). The main grunt of the enemy will be hybrids ie. the dead research crew. Though I plan to include one survivor to be found who has locked themselves in the security office though he will be very jumpy and possibly more of a hinderance than a help.
While not the most inspired story I thought it would do for a learning exercise if nothing else, plus its a scene they can relate to from films which may help them ease into it.
Thoughts and opinions? Are genestealers too tough for new characters? Any thoughts to the future? Possible genestealer cults on the main planet leading to a full invasion, can the acolytes find proof and give the early warning in time?
Some of you may suggest running a pre written campaign and we may well do that if this doesn't work out as well as I hope. One of my players has an interest in GM'ing too so we thought we could take in turns and run seperate campaigns. Hope I haven't bored anyone with my nice wall of text.