hey guys - so I'm a long term GM, and have run a number of very successful Star Wars games using other game systems, but this labor day weekend, I'm preparing to run my very first Star Wars game using the new Edge of the Empire system
now, i've got the main rulebook, running through it now, I've got my main plothook, and plan to give the players a selection of pre-built characters, and try and cover all the basic activities of a star wars game, to get everyone familiar with the new system
I'm looking at making sure to cover...
roleplaying (city under imperial control - diplomacy, making contacts, garnering support, sneaking around undetected, etc...)
skill use (fixing their ship so they can get back into space)
ground combat (fighting imperial troops and/or city troops depending on how...undiplomatic...they choose to be)
light vehicular combat (hoping to push for some speeder-bike combat with maybe some mid-siz imperial walkers)
little bit of space combat ("accidentally" breaking an imperial blockade to land on the planet - long story...)
I'm wondering - can anyone that's run this system several times, give me a heads up on "landmines"? - that is, rules that get surprisingly complicated or convoluted, or situations that the rules make so convoluted and confusing that it's better just to avoid them the first time around? An example is 3rd Ed DND grapple mechanics. That's the kind of thing I'd like to try and stay away from for a first time game, as I'd like to try avoiding getting caught suddenly having to look up and re-read that one, surprisingly complicated rule that the game-book has.
also, any heads up on anything in the game that proves to be surprisingly and unexpectedly overpowered or game-balance shifting, like a particular force power, or a piece of a equipment like a specialty blaster or some such?
In short, can anyone clue me in on those big, sudden surprises YOU had when first running the system, so I can walk into the overall system just a bit better prepared? I'd appreciate it, and so will my players, I suspect, if I don't have to suddenly stop game for 10 minutes to parse out a particular rule that we could have just as easily avoided if I'd known about it beforehand...
Edited by Kermitgb