http://new.fantasyflightgames.com/edge_news.asp?eidn=479
A few notable changes:
- Definition of "empty spaces" has been fixed. Chests, glyphs, potions, coin piles, and rune keys make a space "not empty." Corruption does not, but the corruption goes away if you play a trap in that space (I assume this is because they don't want multiple obstacles layered on top of each other--can anyone think of a Trap (Space) card that doesn't create a token?)
- Ironskin vs. Sorcery was ruled differently from every guess I can recall reading. Sorcery spent on range can still affect figures with Ironskin (and yes, Laurel can convert that to damage), but the Ironskin's protection against damage extends to all figures affected by the attack--you can't spend Sorcery on damage at all if any affected figure has Ironskin.
- You now officially cannot spend fatigue for extra attack dice after the OL plays a Dodge card.
- Leap: Leaps now explicitly consume all remaining movement points (whether you make an attack or not), and you can't initiate a Leap while Grappled. You cannot stop a figure mid-Leap (you can only use a Guard order before or after, and can't Grapple them mid-Leap). Also, Ghost now makes you immune to all Leap attacks.
There's lots of other stuff in there, too.
A couple notable problems:
- The text that was red in version 1.4 is still red, even though most of it didn't change (though some of it did--read carefully).
- The very confusing ruling for large monsters and terrain is still there, apparently unchanged.
- The question for Shadow Soul vs. Swallow is still technically two questions with one answer.
- The file name still has the March 9 date of the aborted release, and says v1.3, even though we've had v1.4 for a long time...?
Overall, I'm fairly happy. Certainly much better than the one we got two weeks ago, and either they're actively reading the forum, or a lot of the things we're discussing are getting sent in to them. Still a few things I'd like to see addressed, though.