A few questions...

By midnightphil, in Star Wars: Edge of the Empire RPG

I have a few questions after running and playing in several games.

1) At the end of each scene you are normally allowed a chance to recover strain. Can you recover strain with advantages at the end of a scene? The rules state that you recover 1 strain per success (but characters can normally recover strain with advantages on checks). Also can you recover strain on initiative checks?

2) Is making the jump to Hyperspace an action? Is there anything else that needs to be done after the astrogation check?

3) Can you render unconscious NPCs (that don't have strain) with stun damage?

My opinion/answers are:

1) I don't believe it's intended that advantages also allow you to recover strain out of combat. Otherwise, it's basically "roll your dice and recover that much strain", since there are no difficulty dice rolled with a strain recovery check. In effect, if there's no difficulty, there are no advantages. Same with recovering strain on initiative rolls.

2) I would say jumping to hyperspace is a maneuver, the ultimate "disengage from combat". You have to have a free maneuver to engage the hyperdrive, but I wouldn't count it as an action.

3) Yes. It technically could kill them, but most GMs are not going to be that vicious. The purpose of stun damage is to knock out the target, only a particularly frail target would be at high risk of death.

I thought with initiative that you could recover strain with advantage, but since advantage was the tiebreaker after successes, that it was not really recommended.

I have a few questions after running and playing in several games.

1) At the end of each scene you are normally allowed a chance to recover strain. Can you recover strain with advantages at the end of a scene? The rules state that you recover 1 strain per success (but characters can normally recover strain with advantages on checks). Also can you recover strain on initiative checks?

2) Is making the jump to Hyperspace an action? Is there anything else that needs to be done after the astrogation check?

3) Can you render unconscious NPCs (that don't have strain) with stun damage?

1) Though it seems odd, I guess you could allow Advantage rolled on that Cool/Discipline check to recover more Strain, particularly if the PC in question is only a couple of points from exceeding their Strain Threshold. As for initiative, nothing's stopping you from spending that Advantage any way you like, though it's advised that you avoid doing so in case you need it for a tie-breaker.

2) Once the course is plotted and uploaded, I'd say it's a maneuver to make the jump to lightspeed.

3) Yep. In the case of Minions and Rivals, even though they're taking Wound damage, once their threshold has been exceeded, the GM can simply say that as the attack was dealing Stun damage, the target is unconscious rather than dead.