Starship Dogfighting Rules

By HorusZA, in Star Wars: Edge of the Empire RPG

While I salute you for the effort I don't see it as necessary, most of those are rigid versions of the narration and openness of the existing system and the one Action needed for Dogfighting already offers.

I hear you on wanting more stuff, more manoeuvres and actions, so go with it if you really feel it's necessary. To me this becomes clunky and restricting rather than open and enabling. Those manoeuvres and actions you present are already baked into GtA, creativity of the pilot and GM and the desire to describe, narrate and have fun. That said, I might borrow these ideas for said narration and manoeuvres my pilot player would like to perform in combat, but I'd be a lot more open than this and just bake it into description and the expenditure of advantages and threats and stuff.

That's me and my steaming mug of PG-tips.

I still think that Maneuvers shouln't require rolls, only Actions should.

What I would like are more Pilot-only Actions, useful enough to replace an attack action.

There is one instance where I think manoeuvres can require a roll, that is fly/move/drive through terrain at speed requiring a check, making it an Action could sometimes make sense, but others not so much.

More pilot actions could be cool, got any suggestions?

I mean, I have some thoughts for Actions when fighting as a part of a force/squad of starships, basically more than 1 starship, but for the lone ship... blank.

There is one instance where I think manoeuvres can require a roll, that is fly/move/drive through terrain at speed requiring a check, making it an Action could sometimes make sense, but others not so much.

In my mind, that maneuver doesn't require a roll (a roll is not "hardcoded" in the maneuver), it's the incidental effect of passing through "rough" terrain that requires a roll.

Well, maybe its only me nitpicking :-)

For the action, something like:

"Feint and Backstab" [Pilot-only Action]

Make an opposed pilot (+handling) roll, downgraded once per point of speed difference (both if you are faster or slower that the target) and upgraded once if you have gained the advantage against the target:

if you win, you can immediately make an attack (as incidental) with some kind of damage bonus

if you fail, nothing happens

Edited by LukeZZ

Mmm... there are maneuvers with a roll "hardcoded". Full Throttle (Improved) for example is a maneuver that requires a Pilot roll.