Outlands - Kinda Boring?

By sapender, in Strategy and deck-building

Just tried out Tracker1's Outlands deck... wow is it fast, cool and yes very powerful... there's only one thing... and this is not meant as an insult to Tracker1 because he put together a great deck... I find them really boring after a while... anyone else having a hard time getting into them thematically wise?

I have tried playing Outlands a couple of times and yeah, I didn't stick with it because it's too straightforward for my tastes. Just plunk allies down on the table and watch the numbers stack up. I like something with a bit more finesse or active synergy.

Yes they are boring. I dont wont to play it anymore. I think they make it for novice players to get qyickly to the game without a buy lot of expensions.

They are like slivers from Magic: The Gathering. Hyper-synergy made easy. Only it's even easier here because you can get everything you need to make an uber outlands deck with just the core set + a couple specific adventure packs

It's funny you mentioned silvers from Magic The Gathering, I almost used that as an example in my original post...

On another note: if someone could only make a decent Gondor deck I'd be really happy to play that...

In coop game yes i think is possible to make kind of Gondor deck to be playable but for solo.......i think Gondor decks is still a weak to be quite fair solo deck. Against certain quests yes probably.....still need to wait for some good player cards.

I've started to splash some of the Outland allies into my other decks. I will use Ethir Swordsman and Forlong in my Leadership/Spirit deck, and I can see how Knights of the Swan could be extremely effective in a Tactics heavy deck.

That outlands deck pretty much broke the game for me. I sent them through all the scenarios just as an experiment to see how broken they were. Sure Dol guldur regular and nightmare they cannot pass, but every thing else is pretty much no problem.

Yes its boring. I don't play them any more. I'll play them one time on a new scenario, just to see if it offers them any new challenge, they make these new quest look like a joke, but most decks do that these days, so no surprise.

Now i need to create weaker decks to try and make game exciting, where before that was not much of an issue. Kind of wish designers took outlands in a different direction, all the support cards we are seeing are pretty much a waste of space that another trait could use. As a player i was not so concerned with difficulty that i wanted something that powerful, I would have been happy with a more subtle approach.

Anyway, waiting on some new player cards and challenging scenarios to get me excited for this game again, as it stands right now, this cycle has been kind of a disapointment.

I agree that they are very boring and are also rather helpful for introducing friends to the game... especially friends that, in all likelihood, wouldn't play if it gets too complicated for them.

That outlands deck pretty much broke the game for me. I sent them through all the scenarios just as an experiment to see how broken they were. Sure Dol guldur regular and nightmare they cannot pass, but every thing else is pretty much no problem.

Yes its boring. I don't play them any more. I'll play them one time on a new scenario, just to see if it offers them any new challenge, they make these new quest look like a joke, but most decks do that these days, so no surprise.

Now i need to create weaker decks to try and make game exciting, where before that was not much of an issue. Kind of wish designers took outlands in a different direction, all the support cards we are seeing are pretty much a waste of space that another trait could use. As a player i was not so concerned with difficulty that i wanted something that powerful, I would have been happy with a more subtle approach.

Anyway, waiting on some new player cards and challenging scenarios to get me excited for this game again, as it stands right now, this cycle has been kind of a disapointment.

Yes i agree with you this cycle a dissapoint me a lot as well. HON was amazing and i was sure the coming cycle will be on the same level but........we got all powerful cards to beatt a weak and boring quests...... Anyway thanks to Nightmare mode is still a hope.

And one more thing:

with all this new packs come out there is still no big choices for new solo decks building. For coop yes there is some new things but for solo everything pretty same. All new heroes and new players cards didn bring opportunity to build up some cool solo decks.....also boring. So start from Amon DIn everything is a bit slow now. Waiting for BR and MV.

I think it's great the way FFG gives new players an opportunity to get into the game with a seriously good deck without having to chuck too deep into their wallets. I guess it's unavoidable that as the player cardpool gets bigger thuggee player decks will be able to steamroll over any quest, but that's just the thing: you don't HAVE to use Splorfindel in every deck you make :D

And one more thing:

with all this new packs come out there is still no big choices for new solo decks building. For coop yes there is some new things but for solo everything pretty same. All new heroes and new players cards didn bring opportunity to build up some cool solo decks.....also boring. So start from Amon DIn everything is a bit slow now. Waiting for BR and MV.

No, no, no, no, no!

This cycle offers so much new opportunities to build new solo decks (and you're playing only two decks anyway :P ).

1) mono tactics decks - they finally work!

2) mono decks in total - I guess I am not the only one who rarely played mono before; now mono is fun!

3) Outlands - not a fan of it myself, but certainly a brand new way of constructing a solo deck

4) Hobbits - nightmare mode without nightmare cards; they're hard to play, but they offer new way of playing scenarios, a way which is not uninteresting

5) battle and siege - these keywords require a different apporach and thus new ways of constructing your decks accordingly

6) lots of new and interesting cards - Palantir, Ring of Barahir, Gondorian Shield, Silvan Refugee, A Good Harvest (this card alone changes the way of building your decks), White Tower Watchman

7) Gondor - last, but not least; some players think Gondor didn't reach the high expactations, but Gondor decks can be pretty good and successful, especially when questing against battle and siege quests

Edited by leptokurt

And one more thing:

with all this new packs come out there is still no big choices for new solo decks building. For coop yes there is some new things but for solo everything pretty same. All new heroes and new players cards didn bring opportunity to build up some cool solo decks.....also boring. So start from Amon DIn everything is a bit slow now. Waiting for BR and MV.

No, no, no, no, no!

This cycle offers so much new opportunities to build new solo decks (and you're playing only two decks anyway :P ).

1) mono tactics decks - they finally work!

2) mono decks in total - I guess I am not the only one who rarely played mono before; now mono is fun!

3) Outlands - not a fan of it myself, but certainly a brand new way of constructing a solo deck

4) Hobbits - nightmare mode without nightmare cards; they're hard to play, but they offer new way of playing scenarios, a way which is not uninteresting

5) battle and siege - these keywords require a different apporach and thus new ways of constructing your decks accordingly

6) lots of new and interesting cards - Palantir, Ring of Barahir, Gondorian Shield, Silvan Refugee, A Good Harvest (this card alone changes the way of building your decks), White Tower Watchman

7) Gondor - last, but not least; some players think Gondor didn't reach the high expactations, but Gondor decks can be pretty good and successful, especially when questing against battle and siege quests

Hmmm pease post me some good solo mono deck which one can be a lot of scenarios? I wonna see that!