Voice of Isengard Discussion

By Karlson, in The Lord of the Rings: The Card Game

Just picked up my copy. Not too much to add at this time except that there is a story line in the rule set with the obligatory "DO NOT READ PAST THIS POINT UNLESS YOU HAVE COMPLETED THE QUEST."

So I didn't. The first quest is a fight at the Fords of the Isen and I'll try to record a round report over the weekend. I'm probably going to use my elves deck first and may not include any new cards.

One last comment is that the overall card art is very good.

I have a question for all of you that have the expansion.

Has the card Legacy of Númenor, the leadership one with Doomed, a value of Doomed 3 or 4?

I have a copy of VoI and those cards have Doomed 4, but on the preview here at FFG it reads Doomed 3.

Also, I understand that there are copies of encounter cards that have the golden circle for "normal to easy mode", but not all the copies of that same card must have the golden circle, am I correct?

I have a question for all of you that have the expansion.

Has the card Legacy of Númenor, the leadership one with Doomed, a value of Doomed 3 or 4?

I have a copy of VoI and those cards have Doomed 4, but on the preview here at FFG it reads Doomed 3.

Also, I understand that there are copies of encounter cards that have the golden circle for "normal to easy mode", but not all the copies of that same card must have the golden circle, am I correct?

yes, the card is now Doomed 4 - probably a good change, IMHO.

and yes, you don't always remove every single copy of a card - sometimes just a couple - for easy mode (or even for nightmare mode) - only cards with the gold ring.

Edited by Dain Ironfoot

I have a question for all of you that have the expansion.

Has the card Legacy of Númenor, the leadership one with Doomed, a value of Doomed 3 or 4?

I have a copy of VoI and those cards have Doomed 4, but on the preview here at FFG it reads Doomed 3.

Also, I understand that there are copies of encounter cards that have the golden circle for "normal to easy mode", but not all the copies of that same card must have the golden circle, am I correct?

yes, the card is now Doomed 4 - probably a good change, IMHO.

and yes, you don't always remove every single copy of a card - sometimes just a couple - for easy mode (or even for nightmare mode) - only cards with the gold ring.

You sir, are a flash answering :P .

You sir, are a flash answering :P .

:)

Looking forward to receiving my copy of this, it looks great. I hope the subsequent cycle is better than Against the Shadow, as I found that dull compared to Dwarrodelf.

Contacted my local web-store: because of revolution prices went sky-high and delivery time will be measured in moths... yeah.

Edited by MyNeighbourTrololo

One question (I dont have got the expansion till monday): the players that have you played VoI, are these new adventures harder than Heirs of N? Maybe less or same dificulty?

I've now played the first quest four times. The first two times were with my elves deck and it got destroyed. The enemies are powerful and can come at you in bunches. My elves ramp into a great late game, but need to lay low for the first few turns and weren't able to do it here. So I switched back to my Glory, Strider, Tactomir deck and am two for two, but the second one was really close.

I would put the first quest, rated a 5, about equal to Into Ithilien. I'm going to make a session report now, but it will take a little while.

I have played the first two quests using a solo Doomed deck with Loragorn, Grima (which technically is cheating on the first one), and Spirit Glorfindel. The deck was able to pump cards out like crazy, with either Saruman or Gandalf once every turn (Saruman is so cheap, and with Grima all you need is 4 resources for Gandalf which is easy because the Keys of Orthanc gives you an extra resource a turn pretty much).

I went 1 for 2 on the first quest, which is labelled a 5; and I went 1 for 3 on the second quest, which is labeled a 4.

That being said, to me, the quests seem to be more difficult than Heirs of Numenor, not because of the enemies, but because of the card draw hate as well as the new time mechanic. A lot of the quest cards only give you 2 time counters until the the bad effect goes off, which sometimes takes only one turn to go off due to encounter card treacheries. I have yet to try it double-fisted, but my guess is that it will be harder the more players you have, since the time mechanic remains the same, but more opportunity to trigger treacheries which decrease how much time you have.

Played the second quest and won it. Fun quest with a lot of tough Orc enemies, about equal to Peril in Pelargir in difficulty I think. There is no "hand size hate" in this quest, but there is a very interesting mechanic in searching for Mugash "the Orc".

Will play it again a few times before moving on to quest three, which should be pretty brutal if history serves.

What's the Toughness keyword by the way?

Played the second quest and won it. Fun quest with a lot of tough Orc enemies, about equal to Peril in Pelargir in difficulty I think. There is no "hand size hate" in this quest, but there is a very interesting mechanic in searching for Mugash "the Orc".

Will play it again a few times before moving on to quest three, which should be pretty brutal if history serves.

Played the second quest and won it. Fun quest with a lot of tough Orc enemies, about equal to Peril in Pelargir in difficulty I think. There is no "hand size hate" in this quest, but there is a very interesting mechanic in searching for Mugash "the Orc".

Will play it again a few times before moving on to quest three, which should be pretty brutal if history serves.

Wow, your tearing through these, six months of waiting finished off in a day! So, it seems the quests may be difficult but not HoN difficult which took me many attempts before getting any wins. Do you think the scenarios have good replayability? Seems like you had to do very little deck tweaking to complete these. I was hoping these would keep me busy while waiting for the first AP, but it seems like your managing them quite easily. I hope the third scenario makes you work for it and provides a bit of a frustrating challenge to overcome.

Played the second quest and won it. Fun quest with a lot of tough Orc enemies, about equal to Peril in Pelargir in difficulty I think. There is no "hand size hate" in this quest, but there is a very interesting mechanic in searching for Mugash "the Orc".

Will play it again a few times before moving on to quest three, which should be pretty brutal if history serves.

Played the second quest and won it. Fun quest with a lot of tough Orc enemies, about equal to Peril in Pelargir in difficulty I think. There is no "hand size hate" in this quest, but there is a very interesting mechanic in searching for Mugash "the Orc".

Will play it again a few times before moving on to quest three, which should be pretty brutal if history serves.

Wow, your tearing through these, six months of waiting finished off in a day! So, it seems the quests may be difficult but not HoN difficult which took me many attempts before getting any wins. Do you think the scenarios have good replayability? Seems like you had to do very little deck tweaking to complete these. I was hoping these would keep me busy while waiting for the first AP, but it seems like your managing them quite easily. I hope the third scenario makes you work for it and provides a bit of a frustrating challenge to overcome.

Yes I hope it will be challenge.... HON was perfect for me and NM too. I hope for challenge

The good news for Glaurung is that I played the second quest again and just got pistol whipped! So there are some bad encounter deck combos out there. I put these quests along with the Heirs box in general difficulty, harder than most of the Steward's Fear cycle. (But I haven't seen the last one yet.)

I haven't encountered the Toughness keyword yet,

By the way, in my opinion, Nightmare HfG and CatC are significant upgrades in difficulty. Haven't tried Rhosgobel yet.

played all 3 three-player today.

quest 3 is rated the most difficult but is joke. won in it a two or three rounds.

quest 1 is probably the most difficult.

quest 2 is also somewhat difficult.

i will likely replay 1 and 2 - but 3 is a dud.

played all 3 three-player today.

quest 3 is rated the most difficult but is joke. won in it a two or three rounds.

quest 1 is probably the most difficult.

quest 2 is also somewhat difficult.

i will likely replay 1 and 2 - but 3 is a dud.

Oh :(

How many times did you play Quest 3? like could it have been some really lucky cards draws? And do you think the 3rd quest could be harder solo or still just a joke?

played all 3 three-player today.

quest 3 is rated the most difficult but is joke. won in it a two or three rounds.

quest 1 is probably the most difficult.

quest 2 is also somewhat difficult.

i will likely replay 1 and 2 - but 3 is a dud.

Oh :(

How many times did you play Quest 3? like could it have been some really lucky cards draws? And do you think the 3rd quest could be harder solo or still just a joke?

played it twice. both times were a breeze.

Edited by Dain Ironfoot

^ Thanks. Stink.

Edited by chuckles

^ Thanks. Stink.

in theory, i can see the quest being tough (a lot of the cards are nasty looking) but in reality, it just wasn't. kinda sad, as i was most looking forward to fighting trees. :)

^ Yeah your avatar looks all set for a run in with some trees ;).

played all 3 three-player today.

quest 3 is rated the most difficult but is joke. won in it a two or three rounds.

quest 1 is probably the most difficult.

quest 2 is also somewhat difficult.

i will likely replay 1 and 2 - but 3 is a dud.

Do you think quest 3 is a number of players thing? Do you think it could be more difficult solo?