Voice of Isengard Discussion

By Karlson, in The Lord of the Rings: The Card Game

Don't you think that the theoretical difficulty level (4) of "To Catch an Orc" is lower than it should be? At least playing solo...

Ignore the difficulty ratings, especially if you are playing solo.

Also one more think about rules…i have a new Dwafs leadership mono deck and able to cycle Sneak attack with a tome of ( i forgot name)

Foe example i was Able play Gandlaf 3 times in a round to KIll Mugash ( twice 4 damage) and then quest and finish the game in 1 round…… Really crazy combo…...

Just remember with the Tomb of x and the other cards like, after you play the event you retrieved from the discard pile that card goes back to the bottom of your deck. So, if you have one sneak attack in hand and none in the discard pile along with 2 tomb. You will only be able to play sneak attack twice.

Your probably playing it correct, but I made this mistake my first few games trying out the Tomb, scroll and the others.

Dont worry my friend I do it correct. this my new deck is even better by some ways then Thorin company deck.....

The difficulty for To Catch an Orc depends heavily on the deck you're playing. I first encountered it with my tactics/spirit Rohan deck and won almost every game easily - the only exceptions being when Mugash was revealed after turn 1 or 2.

I'm now playing TCaO with a lore/leadership Rohan/Loragorn deck. The scenario is much more challenging (and fun) to play. Despite losing more often I enjoy all the synergies between Grima, Isengard Messenger and Saruman.

I just finished the three quests in the box with my Beravor / Glorfindel (FoS) / Hirluin deck. Played thrice the first one (one loss and then two victories - in the second victorious game, I switched Beravor with Elrond and found it works a little better), twice the second one (a defeat and then a victory) and the third (two victories). Concerning the second one, which most people (and I concur) seem to consider the most difficult one, it's crucial to quest successfully and place a progress token --> add a time counter on the quest card in the first turn. That third counter makes a world of difference between failure and success. Other than that, it's certainly luck based; if Mugash is revealed early on, things will be worse than tough. I found the most important Outlands ally vs these quests not to be the Herdsman (as was the case in the HoN), but the Swordsman. The more the better. Fun quests, to be sure.

Edited by Serazu

The difficulty for To Catch an Orc depends heavily on the deck you're playing. I first encountered it with my tactics/spirit Rohan deck and won almost every game easily - the only exceptions being when Mugash was revealed after turn 1 or 2.

I'm now playing TCaO with a lore/leadership Rohan/Loragorn deck. The scenario is much more challenging (and fun) to play. Despite losing more often I enjoy all the synergies between Grima, Isengard Messenger and Saruman.

Who's your third hero? I came to Sam being the best partner to create The Doom Deck. And at this point it kind of feels like there's really only one way of doing this deck which makes it kind of boring...

Spent the weekend revisiting the box and I still feel the first two adventures are pretty good. The third is disappoint though.

Spent the weekend revisiting the box and I still feel the first two adventures are pretty good. The third is disappoint though.

Same here. I really like idea if Hourn but most of the time is very easy to past it and win in maximum 3 rounds. But if Mugash will run to the forest (is happen with me once) then the game getting brutal…….. You need to find him, go deep and deep in the the Fangorn and things getting really grim.

Spent the weekend revisiting the box and I still feel the first two adventures are pretty good. The third is disappoint though.

Same here. I really like idea if Hourn but most of the time is very easy to past it and win in maximum 3 rounds. But if Mugash will run to the forest (is happen with me once) then the game getting brutal…….. You need to find him, go deep and deep in the the Fangorn and things getting really grim.

The difficulty for To Catch an Orc depends heavily on the deck you're playing. I first encountered it with my tactics/spirit Rohan deck and won almost every game easily - the only exceptions being when Mugash was revealed after turn 1 or 2.

I'm now playing TCaO with a lore/leadership Rohan/Loragorn deck. The scenario is much more challenging (and fun) to play. Despite losing more often I enjoy all the synergies between Grima, Isengard Messenger and Saruman.

Who's your third hero? I came to Sam being the best partner to create The Doom Deck. And at this point it kind of feels like there's really only one way of doing this deck which makes it kind of boring...

It's Sam, lol.

Buuuut that's mainly because of the scenario's structure. Like it has been said already, if you don't quest successfully, you're toast. However, I plan to try out a mono lore deck with Mirlonde or Pippin in the future. Or I'm going to change my current Hobbit deck (Spirit Pippin / Frodo / Merry) by switching Merry with Grima.