Voice of Isengard Discussion

By Karlson, in The Lord of the Rings: The Card Game

I pay all VOi scenario with 3 players and is getting much better that way. IN solo game time mechanic almost never triggered

but in 3 players game is start to work since questing is not so easy as in solo game. First quest a really brutal and card draw mechanic is doing good… ouch Dunlands is really dangerous!

Second quest also ok. Third is start to shine. I really love this one! Shame in solo encounter deck combo and time mechanic almost useless every game….

Good to hear. So now you might be buying Dunland Trap?

I also agree with what monkeyrama said, I'm sad to see battle/siege go. I don't think they should appear in every quest, but I was kind of hoping those keywords would stick around rather than be limited to one cycle (and a few saga quests), as they really turned deck building on its head.

I'd like to see more conditional use of these keywords. Stuff like "If this is the active location, the current quest gains Siege." We have seen these sorts of effects before, I would just love to see them more frequently. Forces you to make strategic decisions (like avoiding location X at all costs -- or rushing to travel there as soon as you can) without forcing you to use a certain kind of deck to finish the quest. Siege and Battle, when printed on a quest card, eliminate too many possible deck types otherwise.

I pay all VOi scenario with 3 players and is getting much better that way. IN solo game time mechanic almost never triggered

but in 3 players game is start to work since questing is not so easy as in solo game. First quest a really brutal and card draw mechanic is doing good… ouch Dunlands is really dangerous!

Second quest also ok. Third is start to shine. I really love this one! Shame in solo encounter deck combo and time mechanic almost useless every game….

I'm glad you're enjoying it more. That's one of the reasons why I tend to prefer playing two-handed solo or 3/4 player games with others, as it gives a chance for the encounter deck to build its own combos/synergy.

I also agree with what monkeyrama said, I'm sad to see battle/siege go. I don't think they should appear in every quest, but I was kind of hoping those keywords would stick around rather than be limited to one cycle (and a few saga quests), as they really turned deck building on its head.

Agree. Battle/siege is so amazing mechanic and I'm sure is suppose to be in core of the the game…..Hope it back in the future

I pay all VOi scenario with 3 players and is getting much better that way. IN solo game time mechanic almost never triggered

but in 3 players game is start to work since questing is not so easy as in solo game. First quest a really brutal and card draw mechanic is doing good… ouch Dunlands is really dangerous!

Second quest also ok. Third is start to shine. I really love this one! Shame in solo encounter deck combo and time mechanic almost useless every game….

Good to hear. So now you might be buying Dunland Trap?

Will see….. Now i bought Npack 3 (Emyn Muil, DMarshes and Return) from ebay. Cannot wait to get it!

I pay all VOi scenario with 3 players and is getting much better that way. IN solo game time mechanic almost never triggered

but in 3 players game is start to work since questing is not so easy as in solo game. First quest a really brutal and card draw mechanic is doing good… ouch Dunlands is really dangerous!

Second quest also ok. Third is start to shine. I really love this one! Shame in solo encounter deck combo and time mechanic almost useless every game….

Good to hear. So now you might be buying Dunland Trap?

Will see….. Now i bought Npack 3 (Emyn Muil, DMarshes and Return) from ebay. Cannot wait to get it!

Nice! Looking forward to your report on the NM packs.

I also agree with what monkeyrama said, I'm sad to see battle/siege go. I don't think they should appear in every quest, but I was kind of hoping those keywords would stick around rather than be limited to one cycle (and a few saga quests), as they really turned deck building on its head.

I'd like to see more conditional use of these keywords. Stuff like "If this is the active location, the current quest gains Siege." We have seen these sorts of effects before, I would just love to see them more frequently. Forces you to make strategic decisions (like avoiding location X at all costs -- or rushing to travel there as soon as you can) without forcing you to use a certain kind of deck to finish the quest. Siege and Battle, when printed on a quest card, eliminate too many possible deck types otherwise.

Absolutely. Much as I love Peril in Pelargir, it is a little annoying that some heroes that only offer willpower (obviously Eowyn, but even Sam to a certain extent) are almost useless until the third stage. I thought Blood of Gondor was good with the locations that controlled the type of keyword, and would really like that in future.

Also, I agree with Glaurung 100% about the encounter decks getting better with more players. I mostly play two handed, and have found the Fangorn quest to be really quite tricky (although with no deck tweaking to help out - I still had traps in one deck...), and this is largely because the cards can stack against you very quickly. I can see Fangorn being much easier in pure solo (only one card out at the start etc.). A good start to the cycle though! Maybe with the return of Secrecy etc. in the coming packs we'll also see a mix of quest mechanics too.

Finally played, won and experimented with each quest solo one-handed (I know you all forgot about this box yet, but here in eastern europe it takes longer to get the newest expansion) and I must say I am not disappointed.

There are many things I like about VoI- smaller or bigger: Encounter cards are awesome, they bring theme, new interesting mechanics and art is just perfect(Down from the hills, Fords of Isen etc.). Every quest is absolutely unique and fun to play. Not a single card in the box is used in 2 or more quests from the box, so every quest is ready to be played. Encounter sets are smaller so you should meet most of the cards and see its uniqueness.

VoI has 2 heroes and everyone must like at least one of them. Either Éomer-classic hero in shining armor ready to smash orcs- or Gríma- unexpected hero with unique mechanic. Player cards have awesome art, some of them are very useful and/or interesting. Spirit had the worst cards in last cycle IMO, so I like that in this set it has the best (IMO).

And the fact that this box is required to play The Ring-Maker that promises good looking quests, Silvans, Eagles, Secrecy and Gondor player makes it a must have!

I played Fangorn 4-player. Got 2 forest malice or something like that. They put 4 huorns engaged with players and make them attack immidietely, then combat phase, and resource phase with huorns abilities triggering... And it can't even be cancelled.

If I am not wrong, if you add huorns into play because of this treachery, they won't attack. But maybe I'm wrong.

Yeah, but I drew this treachery two times in single quest phase.

Just played Fangorn 2P and 3P. Def not a dud like it can be in Solo sometimes. But it seems like its either a quick(but need a TON of WP) victory, or a ridiculous loss. In 3P game we had like 9-10 Huorns in play by turn 3. Enjoyed the quest though.

I need to try Fangorn solo to see what it's like, but even 2 player it can throw some nasty encounter combinations at you (koriakin97's example is a good one). I think it may be the quest that I find most interesting to take on 2 handed.

I need to try Fangorn solo to see what it's like, but even 2 player it can throw some nasty encounter combinations at you (koriakin97's example is a good one). I think it may be the quest that I find most interesting to take on 2 handed.

In solo is ptetty easy.....it can be challenging if you let Mugash run into the forest and there will be long way to find him.... but with me is happen only once in 6 8 games....

In my opinion Into Fangorn is the hardest quest in the box.

I notice that, or you run like counsil Gandalf 'run you fools', or you sure loss. Mmmmh, said as this way: if you dont win at 3rd round, you loss the game.

So it is a little boored to play an scenario questing all to win in 3 rounds.

Edited by Mndela

I notice that, or you run like counsil Gandalf 'run you fools', or you sure loss. Mmmmh, said as this way: if you dont win at 3rd round, you loss the game.

So it is a little boored to play an scenario questing all to win in 3 rounds.

To be honest VOI quests is not the best box in the game…….Nmode can change it…..but when…..?…..

I notice that, or you run like counsil Gandalf 'run you fools', or you sure loss. Mmmmh, said as this way: if you dont win at 3rd round, you loss the game.

So it is a little boored to play an scenario questing all to win in 3 rounds.

To be honest VOI quests is not the best box in the game…….Nmode can change it…..but when…..?…..

If they follow their schedule, then we'll see Voice of Isengard nightmare set in about... 4 years, at best. And that's if they decide not to do Road Darkens before the Voice of Isengard nigthmare.

Oh, they will do two saga boxes at least before Voice nightmare. After seeing one set of the Nightmare I now know it may be the only product of the game I will not buy. I am also not very excited about print on demand but Massing at Osgiliath is excellent and Battle of Lake-town a great challenge.

Played the 1st quest last night with a buddy.

Really fun quest imo. Not hard, but fun.

The time mechaninc is ok, but what I really loved was the punishment for having cards in your hand.

Then there's a encounter card that goes to you hand and you can't get rid of it? Good stuff.

There's also new encounter cards that stick to the quest card. Also a fine new mechaninc.

And the Grima ally letting you draw cards is just poking you in the eye...

Normally you would SO want that... I liked it!

Edited by Noccus

Just play Catch the Ork with my friend.. one lose one win…… very ok quest actually solo, 2 players and 3 players….

There is one question: What happen if player who has Mugash in his Out of the game deck i Eliminated? Game over for all players? Looks like yes since Mugash is unreachable…..

Also one more think about rules…i have a new Dwafs leadership mono deck and able to cycle Sneak attack with a tome of ( I forget) the one who cost less for every leadership hero and bring back event from discard pile. So actually this combo is crazy powerful! Able to play 3 Sneak attack with Gandlalf in a single round is really huge advantage! in the end of the game when your deck is small i really crazy.

Foe example i was Able play Gandlaf 3 times in a round to KIll Mugash ( twice 4 damage) and then quest and finish the game in 1 round…… Really crazy combo…...

Also one more think about rules…i have a new Dwafs leadership mono deck and able to cycle Sneak attack with a tome of ( I forget) the one who cost less for every leadership hero and bring back event from discard pile. So actually this combo is crazy powerful! Able to play 3 Sneak attack with Gandlalf in a single round is really huge advantage! in the end of the game when your deck is small i really crazy.

Foe example i was Able play Gandlaf 3 times in a round to KIll Mugash ( twice 4 damage) and then quest and finish the game in 1 round…… Really crazy combo…...

i distinctly remember you saying you would quit the game if this Tome was made because it allowed for a broken combo... ;)

Don't you think that the theoretical difficulty level (4) of "To Catch an Orc" is lower than it should be? At least playing solo...

Also one more think about rules…i have a new Dwafs leadership mono deck and able to cycle Sneak attack with a tome of ( i forgot name)

Foe example i was Able play Gandlaf 3 times in a round to KIll Mugash ( twice 4 damage) and then quest and finish the game in 1 round…… Really crazy combo…...

Just remember with the Tomb of x and the other cards like, after you play the event you retrieved from the discard pile that card goes back to the bottom of your deck. So, if you have one sneak attack in hand and none in the discard pile along with 2 tomb. You will only be able to play sneak attack twice.

Your probably playing it correct, but I made this mistake my first few games trying out the Tomb, scroll and the others.

Don't you think that the theoretical difficulty level (4) of "To Catch an Orc" is lower than it should be? At least playing solo...

While with my wife we won the fords of isen on firs attempt, we have mo yet managed to beat this after 7 attempts .... We won massing at osgiliath and battle of lake town much easier ...