Clarity question about cybernetic legs

By Neozima, in Star Wars: Edge of the Empire RPG

The entry for cybernetic legs on page 173 states that they must be purchased as a pair, but the entry in table 5-8 on page 182 is listed as Cybernetic Leg Mod II and III costing 10,000 credits. Does this mean that it costs 20,000 credits to obtain a pair of legs, or 10,000 for the pair since they must be purchased as such?

I believe it means that to get the bonus to either agility or brawn you have to buy a pair. If you only lose one leg then you just get one replaced but it wouldn't give you any benfit other than having not lost a leg, but if you get both replaced, now you get the Stat upgrade. So the cost is for one leg, I would think.

But that's just my understanding.

I have the book infront of me now and its not 100% clear, it says, "Note that cyberlegs must be purchased as a pair... (the benfits of the two mods)... The wearer must have both legs replaced to recive the bonus..." The bookending of the paragraph leads me to my idea, but idk.

Edited by TCBC Freak

No, that's not quite right. A prostethic leg (or two) would simply replase your lost leg with no stat changes. A cybernetic enhancement would give you bonuses.

I have the book next to me right now, and it says: "Note that cyberlegs must be purchased as a pair. Mod II cyberleg s (my emphasis) provide +1 Brawn while the Mod III provides +1 Agility. The wearer must have both legs replaced to receive the bonus to his characteristic."

Edited by Krieger22

It doesn't make any sense. Think about it.

PC lost a leg, his friends get him to a doctor. PC says, "I need a new leg, I've got 50,000. Give me the best leg you got."

Doc, "Sorry, I can only sell this unit in a pair, but I can give you this cheap one."

PC, "But I only need one leg, what am I supposed to do with the other, just set it in my ship?"

Doc, "I can install it now?"

PC, "You want to cut off my other leg?"

All I'm saying is that requiring a PC to buy two cyberlegs is silly. If that's the rule, it is dumb. Make them have both to get the stat up? Yes, that is smart.

And the last line, "The Wearer must have both legs replaced to receive the bonus to his charactistic." If you MUST buy and replace both legs just to get these legs then there is no way the player can only have one. This line becomes redundant. This line is clear, you can replace one leg, but you only get the stat up if you replace both, and if that is true then you must be able to buy one leg by itself.

Sure, they can buy one leg by itself. But it costs a bundle and gives no bonuses, so who in their right mind would do it? Just settle for the much, much cheaper prostethic. The difference in price doesn't reflect the quality of the replacement leg, it reflects that one kind gives a stat bonus and the other doesn't.

The second paragraph reads:

Note that cyberlegs must be purchased as a pair. Mod II Cyberlegs provide +1 Brawn, while the Mod III provides +1 Agility. the wearer must have both legs replaced to receive the bonus to his characteristic.

From it's wording you "must" purchase the legs as a pair, regardless of need. The final line, I believe, is to prevent a character from buying one of each leg to get both bonuses.

You are of course free to do whatever works for your game.

OP: The price would be 10,000c for the pair, in order to keep them on par cost wise with the other cybernetic implants.

Also note, that replacement limbs (2000c) and organs (1000c) are available. they offer no characteristic increase, but are much more financially palatiable.

Makes sense

It makes the most sense to me that the listed cost is for a pair, and that a pair must be fitted to get the bonus. It also makes sense that being fitted with only one would render the character unbalanced and give difficulty in walking etc. Similar to people with an atrophied limb.

I Think that a character with only one cyber leg won't have any difficulty. The cyber leg is supposed to be a fully functional leg replacement. just like having only one Repli-Limb wouldn't give a character any difficulties.