Somebody recently pointed me to these little things,and after reading them I practically went 'WTF were these guys thinking?!'.
'Each hit against an armored target will reduce it's AP value by 1 (to a minimum of 0)' To me in a game where a successful acquisition test means you get a steady supply of a kind of ammo, Acid Shells practically mean 'don't bother with armor anymore, Dodge and Shields is where it's at'. You can spam NPC mooks (easy to get) with shotguns (also easy to get) using Acid Shells (of which you have a steady supply of regardless of how many mooks die using them) at anything and strip them of armor. 3-4 guys with shotguns can rip a terminator apart in one round.
They're also a nightmare for the DM, who would have to keep track of how many points of armor have been reduced from where on each NPC that got hit.
Have they been errata-ed anywhere, or am I missing something about them? Or are they just as strong as I suspect?
Edited by LordBlades