Sorry I don't have the exact name since I'm away from home right now. I believe it is Heart of Darkness. It's the quest where in the first half you have to get zombies up the vines and in the second half get cursed creatures into the waters to gain fatigues.
We played this quest and it seems very hard for the heroes to win. In the first half I was able to win in about three turns as the overlord (playing with three heroes) by just jamming up the area around the two last vines with monsters. First turn one zombie walks to the closest vine and uses an action to climb while the other two move forward. Second turn the first zombie uses his two activations to finish climbing the vine (since it doesn't say they are movements so it can perform a climb twice a turn) and the other zombies move to vines and begin climbing. Third turn they finish and it's game over. The heroes really didn't have much of a chance.
We altered the quest so that zombies could only climb once a turn and replayed it. While it was a lot closer I as the OL was still able to do mostly the same strategy and with the water in the middle slowing them down was able to move the three zombies up the vines.
This brings me to the second half on the quest. With six fatigue tokens from the first half I was able to win in one turn. The closest puddle to the fleshmolders that start in the graveyard is within moving distance from their starting position. I think I MIGHT have had to use a dash to get the last one in. Either way it totally trivialized the encounter and left a bad taste in everyone's mouths.
We all read it over and didn't see something we did wrong. Is this a known issue or did we miss something more obvious or subtle?
Edited by Radish