I think it would be interesting to Run a dark Heresy game where the Characters don't start out with any connection to the Inquisition, and their knowledge of the Enemies of Man are fairly limited, or only deveoped in one area. sure, they know they exist, but only as abstract concepts. how much more frightening would it be for the Guardsman to return home from decades on the Spinward Front, fighting Orks and recidivists, only to find that his wife just sacrificed their only child in a ritual to Slaanesh? How prepared is a Psyker when he attempts to probe a seemingly average citizen's mind for thoughts of rebellion, and encounters the horrific Alien consciousness of a Genestealer Cultist? what will the Underhive ganger do when he goes to pick up a shipment of Obscura, and instead finds that the guys he's supposed to deal with have been slaughtered by a Bloodletter the criminals failed to bind upon summoning? How does an investigating Inquisitor react when he finds these people, who have seen too much to be left unchecked, but have proven themselves too useful to simply be executed?
Given that my players already have a fairly decent idea of what characters they want to run, i'd be especially interested in running a game like this: A Guardsman Returns from war, and finds that his wife and kids have been ritualistically murdered in their hab block appartment. this is the seventh case like this the Investigating Arbites officer has had in the past month, and for all his callousness, he just can't find it in his heart to say no when the bereaved and enraged guardsman demands to be with the Arbitrator every step of the case. when the two go next door to question the tenant, an administratum clerk, if he's heard or seen any thing strange, he says that he hasn't but he's more than willing to help them if they let him on the case. what they don't know is that the Clerk is also an unsanctioned psyker, who believes one of the things he summoned accidentaly is responsible for the murders, and only he knows how to send it back to the warp where it belongs. Finally, the case has caught the attentions of the Inqisition, who is sending one their best Inquisitors (a GM controlled character) down to investigate. he is quite surprised to find that an Arbites officer, a Spinward Front Veteran, and an Administratum official have done much of his legwork for him. just how do they know where to look?
what are your thoughts on this? do you have any tips for running a game with less inquisition involvement?