So i got a few buddies together and where making characters and such. We get to the obligation part, which seems like all it is, is a background story. Now the book talks about them as like side quests if you will. Things that other wise get in the way of your campaign. Some of them tho seem extreme like addiction, how would i even have a player role play that one? I'm not trying to bash the game but i would really like some advice from other gms on how to have a player rock this Obligation with out it being to extreme and annoying to the other party members. Another player wanted to take Obsession, and choose his obsession to be he has to travel. I was thinking that it would but a real strain on all the other players. If i roll and his obsession comes up what do i do? None of the other players are gonna wanna stop what they are doing to go fly to another planet just cause one player wanted to. Should i just tell him no? If any one can give me some solid examples or scenarios for Obsession or Addiction that would be super awesome. Also when taking a new obligation how do you determine its value? i see the chart. Am i correct in assuming what ever the percentage is, is the value of the obligation?
Again I'm not bashing the game, I'm legitimately looking for help from other GMS