I am a new player with a question about damage control and the amount of hull repair this action can do. When rolled during a battle, do multiple successes repair more than one hull damage?
Thanks in advance.
I am a new player with a question about damage control and the amount of hull repair this action can do. When rolled during a battle, do multiple successes repair more than one hull damage?
Thanks in advance.
The first success = 1 point repaired and every two additional successes = 1 additional point repaired. Solid Repairs (Talent) adds its rank to amount repaired regardless of success or failure on the roll.
I am a new player with a question about damage control and the amount of hull repair this action can do. When rolled during a battle, do multiple successes repair more than one hull damage?
Thanks in advance.
The answer from Sam Steward was that it works the same as Manual Repairs as listed on 237.
Personally, I don't care for that answer, and will probably run it as "1 success = 1 point of Strain or Hull recovered," since Mechanics is a skill specifically geared towards this sort of thing, where Manual Repairs is more of a "quick patch" than actual repairs. This way, it makes the one attempt that a ship's mechanic to restore lost Hull Trauma more rewarding, especially if the ship's already taken a pounding.
The first success = 1 point repaired and every two additional successes = 1 additional point repaired. Solid Repairs (Talent) adds its rank to amount repaired regardless of success or failure on the roll.
Do you really get the bonus hull points from Solid Repairs even if you fail? My gut instinct is to require a minimum of one success for the talent to kick in.
The first success = 1 point repaired and every two additional successes = 1 additional point repaired. Solid Repairs (Talent) adds its rank to amount repaired regardless of success or failure on the roll.
Do you really get the bonus hull points from Solid Repairs even if you fail? My gut instinct is to require a minimum of one success for the talent to kick in.
Agreed, particularly as the talent says "when he repairs" as part of its game text. If you failed the check, then you didn't repair the ship, and so Solid Repairs wouldn't apply.