So at level 2, the party got their hands on a ship of a psuedo-Emperor's Hand, overrode the AI, and were very difficult to handle in ship combat.
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Oh man, to be handed a present like that as a GM, it'd by like my birthday and Christmas all rolled into one! Aside from instantly making a powerful enemy who is now hunting them down, the opportunity for so many tricks and traps and "You didn't know about that" moments on their ship. Yeah, they got the ship for free, but they would have been paying for it for YEARS!
Oh, they were paying for it. They did kill the guy, but he was just a "copy"; basically, a lot of guys wearing the same armor in similar ships going across the galaxy.
So when they ran into the "real" one who was able to override parts of the ship, it was hilarious. There was some fun, but it was a headache at first.
I like this thread. Helps to prepare for the ridiculous things that occur during gameplay. I'm now armed with several counters to players doing something stupid, or else trying to become too powerful too early in the game.
"You want what? No."
"Oh, so you got the Captain of a Star Destroyer to surrender? Yeah, the Stormtroopers on guard in the bridge, as well as several members of the bridge personnel don't agree and all draw their blasters."
"So you captured a Star Destroyer? Okay, where are you going to find the thousands of crewmembers to keep it operational? Most of the crew isn't going to simply defect because you asked nicely. What about operation costs? Can you afford to keep a ship that size in pristine condition?"
Speaking of Star Destroyers, look at the Errant Venture, an Imperial II Classi Star Destroyer captured and was allowed to be kept by the smuggler who caught it. Good example of the kind of madness someone has to go through to keep a ship that large taken care of.