After finally having the cost and upgrade information plus movement dials from Board game Geek and Team Covenants unboxing video, I came up with this list.
The traffic jam list:
4x Omicron Group Pilot 21
- Anti-pursuit Lasers 2
- Fire Control system 2
Advantages:
Huge stat line with 40 hit points total and good firepower for very low cost
Ships can perform red 0 manoeuvers and provoke crashes
Low pilot skill allows for people to crash into you reliably
Fire control systems for target locks during your stationary time
Customizable:
You can replace the Fire control systems with crew members of your choice for a total of 8 points (there are very good other options with Intel Officer, Vader, Navigator and Saboteur)
Captain Yorr would make another viable addition to replace one Omicron pilot.
Disadvantages
No K-Turns at all.
Generally difficult to play 4 large ships
Very poor maneuverability overall with lots of stressful maneuvers.
After initial clash you need to create overlapping fields of fire whenever one of your ships is being tailed. So this is no newbie list at all.
Bad against skill 1 pilots, that will move before you and never trigger your pursuit lasers.
Gotta buy 4 shuttles and perhaps 4 B-Wings...
Edited by ForceM