A few questions here about a short combat along with what the topic says. Do you have your players say what they are going to do(try to do) then roll and add narration - such as, "I will attack that guy with my axe." He rolls well and now decides, "I will step on his foot and when he bends over in pain I drive my axe into his upper back." Or have them narrate what they hope will happen then roll and change the narration if necessary?
As an example, I had a minion decide to run away after the wookie killed his two buddies with one attack each. As he was running to the door the wookie said he wanted to tackle him into the door. He ended up rolling 2 success, 3 advantage. After seeing his roll he decided he wanted to tackle him into the solid (non movable) wall instead, basically smashing him head first into the wall. I had him roll brawl (not sure if it should of been melee). What kind of damage should that have been (I said, "As you tackle him, he hits the wall head first with a loud thud, his body crumples to the floor dead.") for a tackle/ running someone head first into the wall? I was going to have it draw a crowd outside if he tackled him through the door but after rolling he changed his mind. First time GM and first time running a combat if it makes a difference.
Thanks,
J
Edited by AgentJ