Sat down tonight for a few solo games with my recently constructed Glorfindel/Elrond/Legolas deck which is exactly as you would expect: Vilya and Light of Valinor as central cards, more expensive allies than in a normal tri-sphere deck thanks to the abilities of Elrond and Vilya etc.
Breezed past Druadan Forest and Amon Din on the first try and decided to go for something a bit more epic. Because I didn't feel like setting up the Steward's Fear, I went on a blast from the past and played Journey Down the Anduin instead.
And got smoked twice.
First game I managed to make it to stage 2B after an opening hand of Feint and Black Arrow took care of the Troll on the first turn. Only downside was that threat was rising quickly form both the Troll attack on turn one, no Light of Valinor with Glorfindel required to quest in the absence of allies, Gladden Fields as active location for a few turns and a general lack of threat reducers showing up. Still, I thought I was still safe until Wolf Rider surged into Brown Lands followed by an Evil Storm reducing willpower on the quest by taking out Arwen. Threat 50, gone.
Second game had the immortal sequence of:
set up: Wolf Rider surging into Marsh Adder
Troll added
turn 1: second Troll
turn 2: some Goblins
turn 3: Ufthak.
Managed to take down one Troll but with 5 enemies engaged and Imladris Stargazer telling me no help was forthcoming, I conceded the game.
Was hoping for a win, obviously, but somehow it felt good that a deck with cards from all available expansions and APs could still be bossed around by a DL 4 core set scenario in normal mode.