From my initial flicking over of the rules, Impact damage seems to feel more "right" in terms of description and effects than Energy for Frag Grenades. That is just me though. I do notice they have removed the fire bomb from DH, although I think Molotov style improvised weapons and incendiary grenades should be two separate categories.
Within those two, I think the differences should be:
"Fire Bomb" - Small AoE, high Burning condition due to actual "splashing liquids", cannot be used in a grenade launcher, cheap and buildable from promethium and amasec supplies.
Incendiary Grenade - larger AoE and initial damage, lower Burning condition
Both of these appropriate for setting and "Energy Damage grenades that are not good vs armour"
Anyway, those were my thoughts on that thing. Probably unnecessary granularity added.