Had my first little test game today, and combat got very bogged down. It was partly due to the flicking back and forth between rules (printing out all the critical effects and using them as GM screen information helped a lot though), but it was also due to someone decapitating an NPC with their sword and covering a circle with eight metres radius with slick blood.
The absurdity meant we ended up brainstorming what could have possibly resulted in such a mess, eventually settling on the idea that these particular Slaaneshi cultists were obsessed with drinking blood until they felt ready to throw up, also injecting it until they were doped up like an amoral Olympian, and... Yeah. We couldn't stop laughing. Their limousine was covered in blood from this one guy dying four or so metres away.
Mechanically speaking, it meant that the characters who actually did the killing were stuck there for a while, being both dazed and in difficult terrain, thus only able to move their AB every turn. I think reducing it to 1D5 metres would honestly be less absurd and debilitating for characters with low willpower or agility, while still creating that sort of "point effect" when a character is decapitated in a corridor or walkway.
A similar level of effect for the extreme effects of body and limb removal (although perhaps not body top level, since if you go out of your way to make a mess you might be able to do it).
Anyway, it did seem like a silly complaint, and making any pleas towards realism is not on when it comes to 40k.