Rerolling 1/session talents- destiny flip

By Poseur, in Star Wars: Edge of the Empire RPG

Hi ho!

There are a few really boring ,to my oppinion, talents that let's you reroll a single skill once per session. I think those are really boring, and not very good as they stand right now.

They are expensive and can only be used once every session, so as a player you are very careful from using them, fearing it is the wrong time to do so.

I am thinking of changing them to once per session, but also allow a destiny point to reset the "once per session" thing. So you get 1 reroll for free with the talent, but you can choose to reroll again ( but not the same check) if you flip a destiny point.

The main reasons for doing this, in excess of those listed above is that our game sessions usually is way longer then most other groups, and far longer then a few hours. 10 or more hours is usually our standard. And I and the rest of our group finds the concept of "once per session" to be boring.

But before changing this i want to hear what you, the community, has to say about it in terms of balance and other thoughts.

(Another idea is like 2 or 3 per session, but the problem with, "this might be the wrong time" still exists to much, and it's more to keep notes on" )

I'm allergic to cooldowns expressed in player time instead of PC time. However, RAW DPs* are spent like water, so "spend a DP" is approximate to "at-will". For those of us who've made DP's an encounter-resource, this would be a more appropriate change.

The simplest change to make -- I hate to say it -- if you want to overcome hoarding is to just let those talents be used twice per session, especially if they're (drool) 10 hours long.

yeah, timing things "per session" is weird, but i understand why FFG did it. It's to keep bookkeeping from becoming too cumbersome between sessions. Still, it's a more arbitrary amount of time than other ideas.

I dislike it the idea of Destiny allowing it to reset because then your players might spam it for every roll and just spend a Destiny to allow it to reset. I would increase it to once per four hours during a session, round down.

How about, instead of doing once per session or once per Destiny point, or whatever, we instead made it "Once per day (in game)?" Like how many class features work with D20? I actually think that's how I'm going to handle any "Once per Session" effects unless they are extremely powerful.

Yeah, I'd probably break it into 4 hour segments as well. I'm a bit wary of tinkering with the destiny mechanics too much, and not that your Players would abuse it, but dependin on where force powers go in FaD, it could get fairly complicated.

I'm with the whole "Session = X amount of play time" for those of you lucky enough to play 10 hrs. a go!

How about, instead of doing once per session or once per Destiny point, or whatever, we instead made it "Once per day (in game)?" Like how many class features work with D20? I actually think that's how I'm going to handle any "Once per Session" effects unless they are extremely powerful.

This is probably the easiest to rationalize.

I'm hesitant to link too many things to d20 for obvious reasons, but that makes a lot of sense. Once per day you can narrow your focus and natural (hah) ability at X thing so hard that you get to re roll the dice. But only once per day. It is like a "Alright time to get down and dirty" button. Plus, that could be interesting because while sometimes you may have multiple encounters over multiple in game days in one actual session, you could also play several sessions all in one day, thus not having access to the natural ability right away, which makes it yet another resource to consider carefully, but more sensically than the current way. Either way works, though.

I could see the "once per session" thing be changed to "once per day" instead, particularly for those groups that routinely play marathon sessions. I get the feeling that those talents were written with the typical 4 hour session (3 hours of actual play and an hour of shooting the breeze) in mind, thus the "once per session."

But I think a part of it also depends on the pacing the GM applies. A lot of Star Wars adventures seem to take place within a very short time span (barring travel times), so making it "once per day" may not have that big of an impact on how frequently such abilities are used.

Given how freely Destiny Points can flow, allowing a "once per session" ability to be reset that way means those talents will be seeing constant use, which could break the game. Imagine a F/S Exile using Touch of Fate (which grants two boost dice to a skill check) every couple rounds instead of having to pick that right moment to use it.

Alternatively, you could change those talents to "once per encounter." It still makes them more powerful, but still carries the aspect of needing to choose wisely when to use it.

Thanks a lot for the input. Many seems to think that changing it to 1/in-game-day seems like a better idea or twice per session.

To me these ideas seems alright, 1 per day seems a bit powerful and in the same time weird. I've been playing entire sessions that take place under one day so this would still not be ideal for my group i believe. Twice per session looks alright, but increases the note-keeping.

Once per encounter seems a bit OP, but surely all my players and myself would start buying those talents.

Maybe something like once per encounter ( first is free) and costs destiny points ?

This might be a good thing, because it would also increase the destiny point usage by the players, which they are usually restricting for themselves.

Thanks for the ideas folk and keep them flowing :)

I would go with twice-per session and deal with the limited amount of bookkeeping that would require (give the players with the talent in question two tokens or pennies or glass beads or something and as they use the talent, take one of the tokens?).

I wouldn't tie the twice-per session use to Destiny, though. If you want them to spend more Destiny points in a session, lead by example and spend them regularly. I believe the intent of Destiny points is to make things more interesting and exciting, and there's even a note in the book about encouraging players to not hoard Destiny points. And if all the tokens are flipped to the light side and they're resisting spending them, prompt them to use them.

"The tough you're aiming at looks like she's wearing powerful armor; sure you don't want to spend a Destiny to beef up your attack roll?"

Edited by Ineti

The RAW is based around an average 4 hour game session. If your games run longer than this, just give your PCs resets on those cooldowns about every 3-4 hours.

Easiest fix without potentially altering game balance by giving Destiny Points the ability to reset Talents that aren't necessarily balanced for such.

No real book keeping involved in 2 or 3 times a session (for 10 - 12 hour sessions). Find a momentary break point every few hours and just reset all Talents then. No tokens to track and now the abilities continue to work as written (can't use it twice right as the game is coming to a close).

It is as simple as declaring the end of a session whenever you want. This also allows players to spend XP if you want them to. Sometimes we say end of sessions is during any buying/selling phase we do.