Spelling for the win.
Happy deck building Friday!
Before the flame throwers come out; this deck has Vader, Palpatine, and AT-AT!
Big Silver Bus:
Navy:
x2 Unstoppable Advance
x2 Fall of the Jedi
x2 The Emperor's Web
x2 Imperial Command
x2 Counsel of the Sith
Consider the following deck lists thought experiments. I make no vouches for tier one levels. If we don't push past Vader/Palpatine builds, the game will never develop on the DS of things. Call it boredom, call it a need to, I don't know, break what's working. I refuse to believe that Sith control is the only playable control. [End disclaimer]
NWA 4.0
Sith affiliation
(62) Vader's Fist x2: The ability seems average, but two out could be great.
(51) A Dark Time for the Rebellion x2: Two of these out is a beating for LS. Will make for
awkward choices with
(26) Imperial Command x2: 2 resources pod is critical
(56) The General's Imperative x2: A third "undamaged" affect will force your opponent to make more difficult choices
(58) Sabotage in the Snow: I've never grabbed too many shields
(42) Shadows in the Ice: 2 resources and a really pissed off zero cost dude
The key to DS wins are unit damage icons. This deck runs 30 units (not all combat). I am going to break down the cost curve, instead of the usual pod by pod review.
The deck has a total of 8/10 Hoth Objectives.
0 Cost:
x2 Succomb to Cold: Key here: stops units, not just characters.
x2 Heavy Fire: Good utility for another unit damage.
x2 *Wampa: This deck is basically guaranteed to have this card into play for free
1 cost:
x2 Duty Officer (Duty...snicker): Always great to ramp
x1 Snowtrooper: So good FFG didn't want you to have another pod of these guys
X2 E web blaster: Awful for this build. Good for Edge battles?
2 cost: (16! 2 drop dudes here...that is a great number)
x4 Blizzard AT-ST: The worst of this group, but still has shielding.
x4 Heavy Trooper: Fantastic defender
x4 MTV-7: Average defender
x4 501 Trooper: Average defender
x2 Forward Command Post: Always great to ramp (This deck doesn't really care about objective damage
3 cost:
x1 Snowtrooper Vanguard: (see Snowtrooper)
x2 Turbolaser Battery: Always great to have utility cards against enhancements
x2 The Moorish Moraine: 2 pips for edge battles
x2 General Veers: I added his pod back in after I saw a GenCon list with him and Corporate Exploitation. He is fantastic with all the troopers and a few Walkers. Oh and he makes a resource and has a black tactics...sign me up.
x2 Admiral Motti: He lacks faith, but he makes up for it with works: Elite resource production at its finest.
4 cost:
x2 501st Legion: Ohhh, the helmets. This card makes me want to play this LCG all day. 4 black unit damage, 4 hit points. So much win here.
x2 Colonel Stark: Meh, he has three pips?
x2 Orbital Bombardment: Don't care, but if you do want to go on the offensive, why not.
Edge cards...
SIX, yes 6, Battle of Hoths. Even if you only get the three edge pips, they're great.
So, average openings with your objectives will be 4-5 resources. I would like 5 resources more often, but we have plenty of 1-3 cost units and lots of resource enhancements/units. Like my previous NWA builds with Tusken Raiders, this is not a flashy deck. Ok, I hear hyperventilating: You could easily toss Fall of the Jedi here. Please don't run Palpatine. You will never play a 6 drop reliably in this deck. I will probably put Sir Vader in after I test more without him.
Other variations:
Defense Protocol: Great machine gun objective set with a couple useful units.
Unstoppable Advance: More vehicles and less dudes with guns. Something like:
Navy:
x2 Unstoppable Advance
x2 Kuat Reinforcements
x2 Imperial Command
x2 The Endor Gambit
x2 A Dark Time for Rebellion
or
x1 Sabotage in Snow
x1 Shadows on the Ice
- x2 Imperial Command
This deck might actually be fast enough (I am doubtful) to race LS. More importantly it will have plenty of defensive options to start the game. AT-AT is actually a great defensive card. Double black unit damage is the key to DS wins.
Vader Squared:
Navy:
x2 Vader's Fist
x2 Fall of the Jedi
x1 Shadows in the Ice
x1 Sabotage in the Snow
x2 Imperial Command
x2 Counsel of the Sith
Please make suggestions. I didn't go into possible Scum variations to any/all of the above lists.
This is a great time for innovation in deck lists. Cheers!
Edited by SirKhan